01-28-2003, 05:13 PM
01-28-2003, 07:50 PM
Oh, it is very nice, I like it. If you want an advice, get rid of that black outline. Don't use black but a darker shade of the zone you are outlining, adding some "outline shading" to make things a little bit more anti-aliased. I think I saw a tut about how to do that.
I usually use that black outline only to take the sprite appart from the background, that is, I only use it in the limits of my sprites. Inside it, I use coloured outlines, often with shading.
This is a sprite I created a bit ago for the scripted adventure game interpreter I was writing:
![[Image: spr1.gif]](http://usuarios.lycos.es/firstqbasicforum/stuff/spr1.gif)
Note how I use different colour for the inner outlines and black for the outer outlines. This is 'cause I was using dark backgrounds.
I usually use that black outline only to take the sprite appart from the background, that is, I only use it in the limits of my sprites. Inside it, I use coloured outlines, often with shading.
This is a sprite I created a bit ago for the scripted adventure game interpreter I was writing:
![[Image: spr1.gif]](http://usuarios.lycos.es/firstqbasicforum/stuff/spr1.gif)
Note how I use different colour for the inner outlines and black for the outer outlines. This is 'cause I was using dark backgrounds.