Qbasicnews.com

Full Version: useless, pretty objects in game?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I am working on upgrading pr0gger's code to UGL and beyond, and I had a thought:

pr0gger has trees in his game (RTS), and I put the bmp in a general "objects" directory.

I thought at the time that perhaps trees would just be a pretty terrain addon thing, but then the thought struck me to make the resources/objects.

So, question: should I group miscellaneous pretty stuff like rocks or sticks on the land into objects category or should i make another category ("scenery"?) and have any thing in that category just have a name, bitmap, and bitmap sequence (animation) associated with it? hmmmmmmmmm
objects/background
objects/resources
Lol, make any folder you want Wink
*grins* I fixed the trees, btw, and added smoke. The ones that were there didn't look too real. Check the screenshots.