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I have been trying to make a game in the past couple of weeks, and i found out that 3d sprites were needed. yet i have not idea how to make a 3d sprite! i will be working my game in screen 12(i dont know if it matters or not).
as a 3d sprite

a 2d sprite rendered in 3d, and converted to several rotatable images, that is do-able. you need 3d software for this, like 3dsmax. but i hate all existing 3d software, so i never tried it. err
Yes, there is, boy, he might be using voxels Smile

But you dont need rendered sprites... Why would you *need* them?
so that it looks better!

And not rendered sprites, but sprites of rendered.. things..
of course!...say that again?
Well, if he's talking about a 16 color Screen 12, chances are he's talking about 3D Objects... but he did say 3d sprites, so it could be either way.
Go into a 3D program like anim8or. Make a object (lets say a cube). Make the view how u want, then render it with a clean background. Next, take a program that allows u batch rotate images (i use the graphics programs in Game Maker believe it or not) and make 36 images for each 10 degrees of the circle, rotated counterclockwise. The starting point should be facing right, because thats how angles work (high school trig - CAST rule).

It normally doesn't look too great...
ok, I have figured out that it is alot more work than expected, so i am probably going to stick with having 2d sprites that look 3d. or having 8 different sprites for one charecter. 8 dif points of view (up down left right upward right upward left, so on and so forth) by the way, i'll try some of that other stuff when i am doing something that "requires" 3d sprites. Big Grin