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Full Version: UGL sound engine ripping
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I want to create music editor with this brilliant sound engine of UGL. But when I build library with only sound engine, it also adds much other stuff such as ellipses, PUTs etc.. I tried to remove'em, but could just few (system hangs). The problem: I using Protuberance under Future Library for graphics and if I'll combine FL and UGL with this stuff I don't need, output file will be very large and I'll run out of memory. Is it possible to rip sound engine and get rid of unused stuff?
Answer, no.
If you are using UGL's sound engine... Why don't you just use UGL for graphics? I am thinking in a possible answer, but I can't find it.
I need to reprogram a lot of code then... Sad
Quote:I need to reprogram a lot of code then... Sad
Yeah, but it's worth it. UGL is times faster than Future-Lib. I recomment using UGL....