Qbasicnews.com

Full Version: Bowling Ball [Demo Release]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Who knows when I might be online again, and able to show you. But I've been working on it for a while. It's like mario but different. im@radioshack, must leave LOL!
"Hey, who's that guy on the computer over there?"
"I dunno, but he's been there for about 4 hours."
"Sir, we're going to have to ask you to get a life."
always finding your way around those sensors, eh Nink...

but i couldn't agree with you more...
I'm online!!! Demo is ready. Need someone to either make maps, or make a program that lets you make maps easier. It's hell right now to do that shit Sad
Here is the new demo!

/-------------------------------------------------------\
| http://www.geocities.com/pisforpi/bbgs.zip |
\-------------------------------------------------------/

Also, the mapmaker is fully active right now... Feel free to make levels for me... Wink

I compiled the game with VBDOS which saved me 2000 more bytes to use, and the game doesn't crash nearly as often now... however, I am looking for people to help me and Agamemnus optimize the code so it doesn't waste as much memory... Thanks!

Also, try the new experimental "Trippy mode" with the "q" and "w" buttons Wink
can't run it... a text program was created, this is what it said.

0x02, Can't create landscape
Hey Seph, I updated my version of the mapmaker. All the ASCII values of the maps are correct, and all aditional bricks have been added Smile

Still available here http://www.freewebs.com/endofline/downloads.html

You should be able to knock up maps quicker with this. (Considering it uses a mouse) Wink

Hope ya like it.

~Phydaux
The game is pretty cool, but a little slow. Which are the min requirements?
It runs much faster without music. Smile
I've ran it without music Wink
Pages: 1 2