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I know I've been draging this project too long but trust me I'm not giving up on it. This summer I planed to finish a new game(which is done - Ball Blazing Fantasy) and to continue working on LONG, mostly on the new click boxes routines. The most horrible thing happened when my boot disk got broke on the begining of 8th month and that boot disk was the only way I could start my PC(don't ask). I don't have an internet conection back home and I wasn't able to get a new boot disk until today. So that's the main reason why LONG wasn't developed at all.

What I planed to do and what I still plan to do is to completely change the click boxes routines which will from now on be loaded from files. That is a very demanding work. Not the routine itself. That's solved on paper and should work in the source code. The problem is transfering all the click boxes for all the 15(i think) scenes I've done so far into files and formating them on the proper way. It's tedious and takes time.

Also, with time my graphic standard has risen a bit and I don't like the look of most of the LONG scenes anymore so I have to polish some most of them once again.

To be honest I don't like LONG as much I used to. The story is not that cool to me anymore and now I see that the graphic is quite weak so I know that LONG won't be something special. Nevertheless, I'm serioulsy determined to finish LONG and not start a new project before doing that.
Man, you got to be one of the most productive qbasic programmers today. I like your style when you said like this:
Quote:Nevertheless, I'm serioulsy determined to finish LONG and not start a new project before doing that.
That's great that you actually finish your games and not just makes demo after demo. It's always cool to play a finished game. Nice work...and keep it up!
NIce game Dean!!!! Kudos!!! Liked it!!!!