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Full Version: The Shrine of Excellence Compo 2004 expanded!
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Three new genres have been added to the compo: "Space Invaders Revisited", 3D Track/Shooter, and by popular demand, The Mini RPG. More genres may be added, so stay tuned Smile

-nekrophidius :evil:
Oye Chico,
Yeah, yeah, but where's the challenge part?
*****
¿Como estas, amigo?

The challenge is to create the best game possible, to raise the standards. It's healthy competition with few rules and restrictions, intended to allow a developer to create the absolute best game possible with virtually any resource they choose to use. It is easy to develop a subpar game in six month's time. Developing a full game of high quality in six months is difficult to do. Therein lies the challenge.

-nekrophidius :evil:
Quote: ... Developing a full game of high quality in six months is difficult to do. Therein lies the challenge.

Coño, nobody is going to work 6 months on a game to submit to your challenge. Don't you have a smaller challenge that we could work on in say a couple of hours?
*****
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Quote:Coño, nobody is going to work 6 months on a game to submit to your challenge. Don't you have a smaller challenge that we could work on in say a couple of hours?
Actually a lot of people tend to join my long compos but I think it's for the prizes Tongue I might do some 48-hour mini-rpg compos down the road though. Generally, compos that run only for a few hours or so don't seem to generate anything of any value. Then again, sometimes they do. It's all individual and subjective. Plus, I don't personally sit online all day long, so I can't really run a compo that only takes a couple of hours. In addition, long compos allow a developer time to create a real masterpiece of an entry, and the competition tends to get pretty fierce, which is nice because that's what really brings out the best in a developer.

-nekrophidius :evil:
Ok, chico, I respect your point of view.
*****
nek mi amor, why dont we try to set up a 48 hr one and i'll watch, i'm always online Wink

Also after January i may not be studying, and by then i will have better mastery of Qb and i can help you out with the shorter compos. (remember supply must meet demand dear Wink)
Quote:
Quote:Coño, nobody is going to work 6 months on a game to submit to your challenge. Don't you have a smaller challenge that we could work on in say a couple of hours?
Actually a lot of people tend to join my long compos but I think it's for the prizes Tongue I might do some 48-hour mini-rpg compos down the road though. Generally, compos that run only for a few hours or so don't seem to generate anything of any value. Then again, sometimes they do. It's all individual and subjective. Plus, I don't personally sit online all day long, so I can't really run a compo that only takes a couple of hours. In addition, long compos allow a developer time to create a real masterpiece of an entry, and the competition tends to get pretty fierce, which is nice because that's what really brings out the best in a developer.

-nekrophidius :evil:

Time zones wont allow a compo of couple of hours. And secondly, most people here are in college, school or have work so a 48hr period too would be too little =(.
For me personaly, it's extremly difficult to enter in this kind of compo though some categories are 6 months doable. I mean it depends. I took me 2 months to finish BBF but that was during the summer where I didn't do anything else. It would be great if an compo had a category in which my current project would fit.
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