how about some one just make a wire cube that rotates around. the maybe i could understand some thing simple like that
to convert 3d `space` to 2d `space` you just make things smaller on the 2d `space` (the screen) according to how far away it is. so in 2d you have (x2d, y2d). in 3d you have (x3d, y3d, z3d).
in simplest form:
x2d = x3d / z3d
y2d = y3d / z3d
for more information on 3d in qb i suggest reading through
QBCM. I think they talk about 3d in some issues.