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Ok. Days of Conquest is fun to code, but here's the problem:

Agamemnus. :wink: You see, this guy just --had-- to go and show me UGL.

I was shocked. I was -amazed-. I continued working on the DQB version, you can see the screenies at the page on my website, but still am shocked and awed.

SO, seeing the hi-res possiblities and speed of UGL, I realized something.

Days of conquest, (Task Force) can be redone with UGL. With 3d units.

So I'm ponderining this. Just letting you people know.

[/random]
*deep breath taken*

I remember when i was excited about this game. so now your telling me i have to wait even longer for it to come out?!
Probably. Tongue Unless I just finish this almost-done version before I start in 3d.
Remember the code I showed you?

I since then learned some tricks that can remove about 95% of the UGL code, and even have it work more efficient, as I wasn't 100% grasping UGL's potential.

Apologies:

I was really stuck with DoC, though, because I just didn't have any new graphics to work with. Or much time.

Now, how do you plan to do the 3D? Do you mean *real* 3D? I know that even real 3D is definetly doable in UGL, provided you have one of the newer computers, and that UGL works with them. If you, or anyone else, have a new comp and UGL works, say what it is! I need to know which graphics cards are 100% VESA (2.0?) compatible! Smile
Depends, if you mean real 3d as in made with models in some new out file format that I was thinking of earlier, (would have different 'objects', with joints, sliders, axels, etc). The terrain would just be isometric, though.

By the way, the most current dqb-version of the Days of Conquest game as it was is at

http://home.comcast.net/~jckut10/files/rts.zip

I just always upload it there when I make changes as a sort of backup. Here's to hoping I uploaded last time.
ok, I see. Joints, etc., would be just animations?

What you need is my object model, which is still in development..

But here is one thing you'll like about UGL: how to setup the mouse (properly).

Code:
DIM SHARED mouse AS MOUSEINF
DIM SHARED mouseTemp AS MOUSEINF

SUB update.mouse
mouseTemp = mouse
END SUB

Then you just use mouseTemp.x, mouseTemp.y, .right, .left, .middle, etc.. same deal with keyboard. Beats my really complex mouse update system earlier by 10000000x!
More 3D grouppies. Why using QBasic if you ADORE 3D so much?

Just an innocent question.

:wink:
Good point... he he
And please finish the DQB version before. I would like to play that game and UGL would make it impossible.
Quote:More 3D grouppies. Why using QBasic if you ADORE 3D so much?

Just an innocent question.

:wink:
I wholeheartedly agree Big Grin
Quote:More 3D grouppies. Why using QBasic if you ADORE 3D so much?
Just an innocent question.
:wink:
I agree. Why not use OpenGL or DirectX if you *really* want to make 3D games?

I also agree with Na Than here, as UGL is not supported widely. My computer doesn't support it, many others don't as well.
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