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Full Version: The Beta version of my sprite editor.
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http://68.10.114.221:81/qbcolony/downloa...ditBin.zip

It's in it's Beta version. So you won't be able to change how your sprite is initialized. So no resizing or any of that. I have the help section done for the pallete section, and the sprite section. None for the font yet, but I'll get to that when I feel like it.

This is mainly just for you guys to give me suggestions and tool ideas and stuff. And guess what... IT'S ACTUALLY COMPILED! Thank god for modules! Smile
No offense dude, but...Unless your sprite editor can offer more then either Paint Ship Pro or Photo Shop, no one will use it.
Thank you for your encouragement. I'm sure a certain lobe in my brain appreciates it.
Don't get me wrong. I wrote a sprite editor once too, but that was 12 years ago when the choice was MS Paint 1.0 or Splash! After learning the PCX format, however, I just used Splash! instead of my editor.
Quote:No offense dude, but...Unless your sprite editor can offer more then either Paint Ship Pro or Photo Shop, no one will use it.
No one except those honest enough not to pirate them, and too poor to afford them. In those cases it only needs to beat MS Paint.

And furthermore, if your goal is making something better than what's commercially available, then you shouldn't use QB. Some of us al least, program for reasons like these:
1. to impress each other with stuff we didn't think QB could be made to do
2. for the learning experience
3. just for fun/hobby/etc
4. as a means of expression, to see our vision come to life - no matter how imperfect or impractical.

I don't care whether it's better than Photoshop. I would like to see Rockuman try to beat PP256.

I'll take a look at it as soon as I can (I'm current booted up in Linux)
Quote:No one except those honest enough not to pirate them, and too poor to afford them. In those cases it only needs to beat MS Paint.

True, however, there are some decent free art programs.

Quote:Most QB programmers are unaware of free alternatives like the GIMP, which isn't as user-friendly as Photo Shop anyway.

I'll give you that too.

Quote:There are also those who aren't knowledgable enough to, or too lazy to, convert to the format their QB program needs it in (BLOAD, etc).

Ok, now that is getting a little silly. If a person can take the time to write a sprite editor, why would they not just write a BMP/PCX loader or use one the many available ones?

Quote:And furthermore, if your goal is making something better than what's commercially available, then you shouldn't use QB. Some of us al least, program for reasons like these:
1. to impress each other with stuff we didn't think QB could be made to do
2. for the learning experience
3. just for fun/hobby/etc
4. as a means of expression, to see our vision come to life

Ok, I have a problem with point one. QB can be made to do almost anything (there are some obvious exceptions), but something so mundane as a user-application is not one of those exceptions. It's not like he managed to write a boot sector in QB or even do a multi-tasker (which turned out to be a fake once the source was released).

As to points 2-4, if that was the case, then you wouldn't tell the world about it. You'd be doing it for yourself, not to brag about. And if yuo do brag about something that has been done ad nauseum, then you should expect people to not only be unimpressed but critical. I'm willing to bet that about 80% of people who have used QB for more then a couple years have at one point or another attempted to make a game, and 80% of those made thier own sprite editors. So, when yet another done-project crops up, some people are bound to be unimpressed. If he didn't care about peoples opinions and/or didn't want them, he wouldn't have posted about it.

Quote:I don't care whether it's better than Photoshop.

I don't either, I use Paint Shop Pro.
Alright... alright now. Let's drop it. I need some actual critique of the program itsself.
I'd be happy to, I'll even be fair and compare it to QB editors and not the commercial ones with hundreds of thousands of lines of code and millions in budgets.

Also, I didn't mean to come off as a hard-ass, just to point out that lot's of sprite editors have been made so another one isn't that thrilling. It wuold be like advertising yet another save-the-world console-style-RPG with a working-battle-engine and almost-complete-magic Wink
Ah, don't worry about it. I'm making the sprite editor specifically for QB games. Though the only thing I fear is that the save format may not be popularly used. (The weight first, then height, and the rest of the sprite in numbers)
I don't even use PP256 anymore. Any time I am on a project nowadays, DOS or Windows, I develop my own in-house tools in VB6, and then usually use Paint Shop Pro for any things that my own apps can't do in their rapid development times. The only exception right now is KOQB'03, the character development tool is being made in QB because it would actually take too much work to do it in VB. But it's a highly specialized tool specifically for making ASCII graphics at a size of 30 chars wide by 40 chars tall. No sprite editor around does something like that, so I had to make my own. Anyone who makes their own editors does it for a reason, be it for their own projects or to show off to people. Kudos to people who write these things...these people are far better than the lazy people who sit on their ass and whine all day about how no good editors exist.

The Gimp sucks. Period.

Rockuman, I'll try out your editor as soon as I have a way of getting files to my dev computer again. (The CD burner on the other computer broke again) Sad
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