12-18-2003, 11:43 AM
Yeah yeah yeah...y'all are movin' into SVGA, 3D, and all that jazz. But nothing beats good old ASCII graphics. And since I don't think anyone's really going to try this thing out normally anyways, I figured this was a good chance to see some real-world applications built with this library.
http://www.nodtveidt.net/useless_10a.zip
Here's the challenge:
-Create any kind of game you want, but it has to be ASCII graphical, and in a non-graphics mode (aka you can't use SCREEN 7 but use ASCII graphics, for example)
-Create this game using ONLY the library at the listed URL, no other libraries are allowed
-You are allowed to add your own routines in BASIC code, or in CALL ABSOLUTE strings
-You must provide the sourcecode upon submission as proof that only this library was used
This competition begins right now (December 18th) and will run until March 1st.
Why am I doing this? It's simple, really. I have no real tests for the library, and am curious as to how well it does in a production environment. Since KOQB'04 won't be ready for some time, it'd be nice to see one or two people trying to make a game with this library. I figure this is a great way of seeing how well this thing does in a real production environment
Soooo...anyone up to the challenge?
http://www.nodtveidt.net/useless_10a.zip
Here's the challenge:
-Create any kind of game you want, but it has to be ASCII graphical, and in a non-graphics mode (aka you can't use SCREEN 7 but use ASCII graphics, for example)
-Create this game using ONLY the library at the listed URL, no other libraries are allowed
-You are allowed to add your own routines in BASIC code, or in CALL ABSOLUTE strings
-You must provide the sourcecode upon submission as proof that only this library was used
This competition begins right now (December 18th) and will run until March 1st.
Why am I doing this? It's simple, really. I have no real tests for the library, and am curious as to how well it does in a production environment. Since KOQB'04 won't be ready for some time, it'd be nice to see one or two people trying to make a game with this library. I figure this is a great way of seeing how well this thing does in a real production environment
Soooo...anyone up to the challenge?