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Yo again Wink

Some more questions Big Grin

How do I mask my player in my game when I am using rel lib? I know about the transparent put routine, but every time I use that my players colors go funny? And I did make sure I enabled tansparency in pp256 Wink I am using the gradient pallette.

Thanks for any help,
Mofu.
RelSprite already skips color 0 automatically. ;*)

here's an example scroller:
http://rel.betterwebber.com/junk.php?id=7

;*)
Rel, as I did in NeoLib perhaps you can do also: having the user select the color(s) which have to be skipped Wink
thanks rel,

works great Wink

BTW awesome lib Big Grin
Mofu: Thanks!!!!
New version here:
http://rel.betterwebber.com/junk.php?id=14

Check out the example files for some nice surprises. ;*)

Neo: And rewrite the whole GFX lib? Nahh. ;*) What's more PP256 uses color 0 as transparency so I'll stick with it. ;*)