01-03-2004, 09:31 PM
01-03-2004, 10:00 PM
Uncle Google is your friend
Try looking for "isometric tiles", "rpg maker tiles", or anything along those lines. In particular, try RPG Maker websites...occasionally they have an isometric tileset or two.
Try looking for "isometric tiles", "rpg maker tiles", or anything along those lines. In particular, try RPG Maker websites...occasionally they have an isometric tileset or two.
01-04-2004, 01:47 AM
what is an isometric tileset? never heard of that before.
01-04-2004, 02:06 AM
Take a normal tileset, imagine it's 3d, and turn it 45 degrees.
Imagine a house in the rpg world. Non-isometric:
Isometric:
The whole map is also turned 45 degrees, many stragegy games have it, too.
Something like that.
Imagine a house in the rpg world. Non-isometric:
Code:
____
/____\ <- flat roofed house
| _ |
|__|_|_|
Isometric:
Code:
|\ /|
| \ / | ... When I say I do ascii gfx better than real gfx,
\ \//|/ imagine my real gfx...
\ | |/
\|/
[ad] I'm preparing for the Qbasic.tk rouge-style challenge, you should too [/ad]
The whole map is also turned 45 degrees, many stragegy games have it, too.
Something like that.
01-04-2004, 02:10 AM
Also you need to set a 2:3 (height/width) aspect ratio to make it look good.. I think..
01-04-2004, 06:47 AM
Yeah it's about 2:3 H:W. I generally just tend to call em "squashed"
01-07-2004, 06:59 AM
Actually the rotation is 23.7 degrees and the aspect ratio is 2.1:1.
Here's loads of resources on isometric programming: http://www.gamedev.net/reference/list.asp?categoryid=44
Here's loads of resources on isometric programming: http://www.gamedev.net/reference/list.asp?categoryid=44
01-07-2004, 07:04 AM
...except for the man wants tiles.
just make some crappy ones. variously colored tiles arent difficult, even if you cant draw...
just make some crappy ones. variously colored tiles arent difficult, even if you cant draw...
01-07-2004, 07:08 AM
um, whoops. ok, maybe they are 2.1:1. So shoot me!