01-12-2004, 08:49 PM
I won't ask this question in any of the directly QB related parts of
the forum since I will probably code it in c/c++ and with allegro.
Concerning wireframe 3D, I have a feeling on what's needed,
and what I can't remember I can quickly refresh with some tutorials.
What I wonder is:
Do anyone know or can point a link to information on how
to use filled/shaded/textured/whatever polygons in 3d
especially how to draw them in the right order?
EDIT: Please don't point me to openGL/directX stuff,
since I had a glance on a tutorial (which was said to be the best)
and I quickly decided to wait with that...
the forum since I will probably code it in c/c++ and with allegro.
Concerning wireframe 3D, I have a feeling on what's needed,
and what I can't remember I can quickly refresh with some tutorials.
What I wonder is:
Do anyone know or can point a link to information on how
to use filled/shaded/textured/whatever polygons in 3d
especially how to draw them in the right order?
EDIT: Please don't point me to openGL/directX stuff,
since I had a glance on a tutorial (which was said to be the best)
and I quickly decided to wait with that...