02-25-2004, 02:56 PM
This is a small tutorial on making large scrollers using minimal conventional memory by not using any map arrays or tile arrays. The demo is using the engine I coded and will use for my upcoming vertical shooter. These techniques will help programmers achieve larger games in QB. Check out the demo and let me know what you think. We can discuss ideas afterwards. 8)
(right-click, save as...)
Link: www.geocities.com/juice801980/vs.zip
(right-click, save as...)
Link: www.geocities.com/juice801980/vs.zip