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Full Version: You know, I released a new game.
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[Image: DA1.GIF] [Image: DA2.GIF]

Download: http://kentauri.digitalblackie.com/da.zip

It's in the news section : http://forum.qbasicnews.com/viewtopic.php?t=5461

Maybe you missed it. :-?


Lemme know if anyone finishes the academy. And don't hesistate to comment the game in any case.

Lachie tries now to pick up last bits of his dignity
Hey, that quite interresting. I tried it out and did alright. I went all the way to scenery identification, but failed there. I don't have a good memory. According to your game and according to what psychologists say, you would be described as a pessimist. Here's why. One of the questions for the scenery when it asks you to identify what color the liquid in the glass was, and how much liquid there was, one of the choices was: yellow; half empty. You should change that to half full, haha. But all in all, good work!
I played it the other night, its quite an innovative and original game which is quite refreshing, once again awesome graphics. I mostly played it in practice mode, and didn't get very far in the academy.

One of the biggest gripes I have with the game is the lack of mouse support, this kind of game lends itself quite well to playing with the mouse (leaving the other hand free for a cup of tea ;-)).

Studies have shown that the brain can only hold 7+-2 items (or closely linked groups of items) in short term memory, so the largest number of questions you could reasonably want a player to get would be 9. Perhaps you could make the number of questions change with the difficulty level, say 5 for novice, 7 for intermediate and 9 for expert.

Some of the questions were also quite hard, I had difficulty remembering exactly how many of a certain colour of book were on the shelf or what colour the liquid in the glass was. Maybe more general questions would make the game easier/more enjoyable, like "What is the picture on the wall of" or "What was on the table" and limiting the number of possible answers to only about 4.

Other than that, great game. I really like your artistic style and you seem to be one of the most prolific game writters active in the scene at the moment.
i just tried your game and its definitely cool. I dunno why you got only 3 replies to this thread =P.
Egads, Lachie has made more quality games in the past year than I have in my entire time progging QB O.o
I am just not good at that game. Seriously, I got a score of like 2. (VERY cool though)
Lachie likes Blue. Rels monitor hates it. :*)
People, thanx for the kind words.

Quote:Studies have shown that the brain can only hold 7+-2 items (or closely linked groups of items) in short term memory, so the largest number of questions you could reasonably want a player to get would be 9. Perhaps you could make the number of questions change with the difficulty level, say 5 for novice, 7 for intermediate and 9 for expert.

Well, that's something that didn't crossed my mind. Maximum number of questions is 12, in the 3rd scene appearing only in Academy. If I ever get to work on a new version I'll consider this.

Quote:Some of the questions were also quite hard, I had difficulty remembering exactly how many of a certain colour of book were on the shelf or what colour the liquid in the glass was. Maybe more general questions would make the game easier/more enjoyable, like "What is the picture on the wall of" or "What was on the table" and limiting the number of possible answers to only about 4.

Well, one somes place I probably should have "installed" these kind of type of details. There is not many of them. Most of them are color and number based which is a downside I know. But the idea is that you slowly learn the question and remember what you should pay attention to next time you watch the scene.

Rel: Don't worry about it. Hope you'll get that damn new monitor soon.
I think we should setup a "Get Rel a new monitor" fund or something =P.
I bet it's because rel attempted to construct his own monitor ahaha. :lol:
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