04-17-2004, 04:22 PM
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04-19-2004, 09:19 PM
What I'm saying is,
A* algorithm isn't an algorithm at all.
It's too general.
It's bad.
It sucks!
Don't use it.

A* algorithm isn't an algorithm at all.
It's too general.
It's bad.
It sucks!
Don't use it.

04-19-2004, 10:01 PM
The computing community worldwide says something, Agamemnus says the contrary. Always 
Weren't you coding something like this for a game by the time you arrived to this forum? An isometric game...
By the way, Kakurot, A* is not to find paths around objects. As Agamemnus said, it is more general than that. A* is just a search algorithm, often used in tree structures in the context of expert systems and AI programs. What you want to do is just an application of A* to the calculation of trajectories around objects, i.e. A* applied to a graph.

Weren't you coding something like this for a game by the time you arrived to this forum? An isometric game...
By the way, Kakurot, A* is not to find paths around objects. As Agamemnus said, it is more general than that. A* is just a search algorithm, often used in tree structures in the context of expert systems and AI programs. What you want to do is just an application of A* to the calculation of trajectories around objects, i.e. A* applied to a graph.
04-20-2004, 03:48 PM
Quote:The computing community worldwide says something, Agamemnus says the contrary. Always
Aga is *special*. :*)
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