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Full Version: shit, i had to wait a few hours... and i found out that:
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all you kids are just newbs and have no room to be callin each other names. when i first came here, speedlemon, barkok, mech, jatos, dark_, etc you were all newbs! and you still are. hardly any of you have made anything worthwhile like lachie, nathan, nek, etc have, so none of you should be talkin like any of you are better than the others. your all just newbs who are here for some unknown reason.

sorry, i wouldnt be me without one last stupid rant.
Each one advances at his or her own pace.
*is relieved his name isn't in there*

yea, I agree with Nath. some of us excel ((im hoping that's the right word =\ )) faster than others. Big Grin
ah yes forgot you whitetiger. also forgot oracle.
prolly shoulda also mentiuoned all the subpar webstes you guys call the new qmunity, like qbnz, qbasic.tk, etc. they will never compare to neozones.com, qb45.com, this website. so the qmunity has gone downhill and its gonna keep goin unless people stop givin credit to talentless people.
Quote:all you kids are just newbs and have no room to be callin each other names. when i first came here, speedlemon, barkok, mech, jatos, dark_, etc you were all newbs! and you still are. hardly any of you have made anything worthwhile like lachie, nathan, nek, etc have, so none of you should be talkin like any of you are better than the others. your all just newbs who are here for some unknown reason.

sorry, i wouldnt be me without one last stupid rant.


well, i don't think i'm better than anyone else. i still consider myself unworthy. but whatever....


well seph, some of us are still learning. i myself was still learning lots of stuff when i first joined, and i'm still learning.

i have indeed put out some stuff. if you want...

my map editor. uses rellib. saves as binary format, 4 layers, mouse support, flood fill, pop-up menu's, the works.
http://www.rpg-dev.net/resources.php?act...load&id=89

my palette routines. 14 palette routines in total.
http://www.rpg-dev.net/resources.php?act...load&id=88

and besides, i'm working on an rpg project. so far... pixel scrolling, 4 layers, palette routines, pixel perfect collision detection, and soon npc support and scripting.

btw seph, i'd like to ask you this: what have you done for the q-munity? if you say your rpg engine, i'll laugh.

i also have lots of stuff on my hd is you want to see it. i just never released anything because i never considered it worth. i could show you my particle engine if you want...

oh btw, no one's ever given me credit for anything.
Quote:ah yes forgot you whitetiger. also forgot oracle.


wait... where were you forgetting me from... the list of who are are calling newbies or the list of people who did something?
what do you think? the noobs.

i also compiled an archive of the qbasic magazines. most of the ones you can't find on the net anymore i found...

http://www.rpg-dev.net/resources.php?act...load&id=70


also a pixel scrolling archive.
http://www.rpg-dev.net/resources.php?act...load&id=62
Well people could be n00bs in qb but not in other languages. They probably got bored and moved on, or they were isolated from the qmunity(that's me) and never really go their chance to get known.
Quote:what do you think? the noobs.



I've been here longer then Seph =\
therefore If I'm a newbie then Seph is a newbie. Maybe. :roll:
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