07-15-2004, 11:37 AM
I have updated rellib!!!
New:
1. Triangle routines(Flat, Gouraud, textured) all supporting translucency and gamma. No Settexturewidth as the lib automatically handles the texture width.
2. Wupixel(can be used with multicolord pal)
3. XmsPUT
a. Solid
b. Transparent
c. transparent
d. gamma
All(except solid) supports flipping
Supports:
a. Variable sized tilesets
b. Loader
c. 32767 tiles per index array(each tile can be as big as the screen, 320x200)
d. Each tile only needs 8 bytes.
4. Insidetri(pixel to triangle collision.
I'm planning on adding more...
Samples:
3d/2d Shooter:
http://rel.betterwebber.com/MyProgs/Darius.zip
XMS scroller:
http://rel.betterwebber.com/MyProgs/Xms.zip
BTW, I want to know is the XMS scroller works on XP as I an using the LIM 3.0 specs when I made this.
Look at the XMS data sprites directly callable with RelXMSPUT and its variants.
New:
1. Triangle routines(Flat, Gouraud, textured) all supporting translucency and gamma. No Settexturewidth as the lib automatically handles the texture width.
2. Wupixel(can be used with multicolord pal)
3. XmsPUT
a. Solid
b. Transparent
c. transparent
d. gamma
All(except solid) supports flipping
Supports:
a. Variable sized tilesets
b. Loader
c. 32767 tiles per index array(each tile can be as big as the screen, 320x200)
d. Each tile only needs 8 bytes.
4. Insidetri(pixel to triangle collision.
I'm planning on adding more...
Samples:
3d/2d Shooter:
http://rel.betterwebber.com/MyProgs/Darius.zip
XMS scroller:
http://rel.betterwebber.com/MyProgs/Xms.zip
BTW, I want to know is the XMS scroller works on XP as I an using the LIM 3.0 specs when I made this.
Look at the XMS data sprites directly callable with RelXMSPUT and its variants.