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I have updated rellib!!!

New:

1. Triangle routines(Flat, Gouraud, textured) all supporting translucency and gamma. No Settexturewidth as the lib automatically handles the texture width.
2. Wupixel(can be used with multicolord pal)
3. XmsPUT
a. Solid
b. Transparent
c. transparent
d. gamma
All(except solid) supports flipping
Supports:
a. Variable sized tilesets
b. Loader
c. 32767 tiles per index array(each tile can be as big as the screen, 320x200)
d. Each tile only needs 8 bytes.



4. Insidetri(pixel to triangle collision.

I'm planning on adding more...

Samples:
3d/2d Shooter:
http://rel.betterwebber.com/MyProgs/Darius.zip

XMS scroller:
http://rel.betterwebber.com/MyProgs/Xms.zip

BTW, I want to know is the XMS scroller works on XP as I an using the LIM 3.0 specs when I made this.
Look at the XMS data sprites directly callable with RelXMSPUT and its variants.
Awesome stuff, rel!!

Woo! Wupixels! Smile

EDIT: Oh, and the scroller works fine on my XP. Usually it's a grab bag as to whether EMS, XMS, both or none will work if you turn it on in the DOSBOX properties. Mine happens to run XMS but not EMS Smile
The XMS scroller works on XP on my computer.
Really nice.

Usually these things don't want to run on xp, or are slow, but this has absolutely no problems with my pc. 8)

Excelent work!
Very cool. Big Grin

All run smooth as butter in XP on my machine.


(btw, I think you mean XMS 3.0 specs; LIM 3.0 is an early EMS spec. The XMS 3.0 functions are identical to the 2.0 functions, except for the addition of the SuperXMS functions (AH=8xh). As long as you don't use any SuperXMS functions and only check for XMS 2.0, your programs should run fine under XP.)
Rockin' on Win 2K (with the appropriate mods to _default.pif, of course).

One complaint: I thought it locked up at the end, but then I hit a key.

Maybe this line is unnecessary?
Code:
C$ = INPUT$(1)
Maybe it's intended tho. Just confused me to be looking at a black screen for half a minute. Big Grin

EDIT: am I missing something, or do we not get to download the new RelLib stuff yet? Sad
To Richard Eric M. Lope (Relsoft):

Right off the bat, every single time a *new* RelLib release comes out clear in the open, I’m like I just gotta get my hands on it, you know, as all of that will truly help me on my QB works, you got that? Big Grin ! And as for both demos, they are just FIERY AWESOME, especially on the fact that the XMS scroller demo of yours runs on Windows 98 as well as the current Windows XP!! GREAT JOB! ;*) !!

And Eric, could you please E-Mail me a copy of your latest RelLib so that I can add something truly rather special indeed? Thanks!!! Cool !

God bless you continually, and be talking to you later. Definitely. :king: !



TRULY CONGRATULATING YOU ONCE AGAIN,

Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger”
Webmaster of the all-new “AAP Official Projects Squad”



P.S. There is just one thing I want to point out to you, my man.........
Quote:New FJ Screenies:
http://polacka.xepher.net/
I am sorry, but my last URL for your sig is outdated, unfortunately. Sad I may have already asked you this before, but, could you please change that URL to http://dhost.hopto.org/aapproj/fj/, ok now? THANKS!!! Big Grin !!



______________________________________
T H E • T H I R D • C A L I B E R • H A S • C U R R E N T L Y • A R R I V E D ! ! ! Big Grin !!
The QuickBASIC Caliber Programming Compo 2004/2005.
Now encouraging even more positive originality than ever before, it is jam-packed with all-new and *NEVER-BEFORE-SEEN* QB challenges, bigger and breathtakingly intense excitement, and MORE REVOLUTIONARY FUN like you have never, ever experienced, even including stuff based on the new and upcoming 2004 Athens Olympic Games, too!!! ;*) !

Got game for all this? Then I challenge you to please visit http://dhost.hopto.org/aapproj/qbcpc/. That means YOU, pal! Wink
Upload it using the QBNZ file upload interface, and I'll make it available for all to download quicksmart Smile
They both work on XP. Darius is incredible, but would be better if the small ship had a real position on the z axis, because when the large ship comes close to the screen and becomes bigger, you can still shoot it, when the ammo should slip behind it. Or when the small ship goes over the big ship, at some points the small ship should be behind the large ship when said ship is closer to the screen. But it's only a demo, still very impressive 8)

edit: Actually, what would be cool is if the small ship would be a 3d model as well
Thanks guys!!!

I didn't upload the new rellib because I was weeding out bugs on my code. I don't know if I could get on my computer tonight though as my mom-in-law got hospitalized. :*(

I'll try my best to upload it though. The one thing that's hard to make is the documentation.

Dang!!! I love XMS!!! It's so easy to convert your old code to use XMSPUT that I was able to convert my cronotrigger scroller in about 30 mins.

Joe: Do I need to set up the _default.Pif on XP? Or it would just work fine w/o tweaking?
Plaz: So I'm actually using XMS 2.0?!!! Woot!!! I know limiting it to 64 MB has its merits. :*)
AAP: I will.
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