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Ok, im using Rellib for an upcoming game, but Ive hit a problem.

None of the font routines will work. It crashes straight out of QB to windows, with one of those "This program has encountered an error" messages.

The wierd thing is that even a "home brew" font routine crashes it in the same way.

The program is using the normal rellib Layer, and also XMS to store the background.

When compiling, it comes up with the font routine subs, and says "Formal parameter specification incorrect" (I think)

Pressing the details button on the error just gives the location. Anyone had this problem before?
Which font routine are you using? And are you sure you've linked the font routines into the library?
Yes, all of the due stuff is done, I mean ive ben using the actual RelPrint rotuine, and it always comes up with the same error!
Do other rellib programs crash on your computer too? (ones that use the font routine)
Try to run some Proggies from my site that uses RelFont like ChronotriggerQB.
Quote:Do other rellib programs crash on your computer too? (ones that use the font routine)
Quote:Try to run some Proggies from my site that uses RelFont like ChronotriggerQB.

Nope, it runs fine for all other Rellib proggys that use any of the font routines, I mean, I use those routines regularly myself.
Not sure if it will help, but can we see the code? Could be a typo or something like that.
well, you can trust me on the fact that its not a typo, and id rather not release the code publicly yet, but if it would help, Rel, I can email it to ya.
No problem Smile
Quote:well, you can trust me on the fact that its not a typo, and id rather not release the code publicly yet, but if it would help, Rel, I can email it to ya.

Sure :*)
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