08-07-2004, 07:36 PM
Pages: 1 2
08-07-2004, 08:13 PM
O_o
I want your babies
..
No actually.
..
Now on to the main feature: The level is wicked, although the bat file wont run, gives me an error message saying "program stop on line 0 of module d3". Running the exes by themselves work, but freeze at unexpected times.
I want your babies
..
No actually.
..
Now on to the main feature: The level is wicked, although the bat file wont run, gives me an error message saying "program stop on line 0 of module d3". Running the exes by themselves work, but freeze at unexpected times.
08-08-2004, 07:26 AM
woops, forgot to mention, use the mouse to rotate the view
08-08-2004, 02:54 PM
It looks great!
Keep up the good work!
Btw - what is vampira?
Keep up the good work!
Btw - what is vampira?
08-08-2004, 02:59 PM
Awesome!!!
Hey, is this the same one you sent me? Cool!!! Be sure to finish that tute asap so I could include it on the 3d series. :*)
BTW, why are you still using euler angles? a camera transform using 2 points is better and simpler and yes faster. :*)
BTW, can you put up DL of your map ed?
Hey, is this the same one you sent me? Cool!!! Be sure to finish that tute asap so I could include it on the 3d series. :*)
BTW, why are you still using euler angles? a camera transform using 2 points is better and simpler and yes faster. :*)
BTW, can you put up DL of your map ed?
08-08-2004, 04:17 PM
Really nice!
I like the lights!
*ohh bright light!*
Would it be possible to make it you could actually walk through the map?
And how large can the maps be?
I like the lights!
*ohh bright light!*
Would it be possible to make it you could actually walk through the map?
And how large can the maps be?
08-08-2004, 06:44 PM
thanks,
the maps cant be extremely large, only like ~1k polies and still get a good fps on my comp.... but, it just needs more optimization to fix that... as for the map editor, its got some very key parts missing from it or that need to be fixed, as well as a tutorial on how to use it, heh, but here are some shots if you want to see what it looks like
the finished room:
http://syn9.rpgdx.net/maped1.jpg
the room while generating the bumpmapping/lightmaps
http://syn9.rpgdx.net/maped2.jpg
the maps cant be extremely large, only like ~1k polies and still get a good fps on my comp.... but, it just needs more optimization to fix that... as for the map editor, its got some very key parts missing from it or that need to be fixed, as well as a tutorial on how to use it, heh, but here are some shots if you want to see what it looks like
the finished room:
http://syn9.rpgdx.net/maped1.jpg
the room while generating the bumpmapping/lightmaps
http://syn9.rpgdx.net/maped2.jpg
08-09-2004, 09:03 AM
>O_O<
As said by the late DP...
"I want your babies"
That looks awesome. Keep up the good work or whatever. >^_^<
As said by the late DP...
"I want your babies"
That looks awesome. Keep up the good work or whatever. >^_^<
08-09-2004, 10:22 AM
Prelit textures and affine texture mapping is the past.
http://forum.qbasicnews.com/viewtopic.php?t=6527
http://forum.qbasicnews.com/viewtopic.php?t=6527
08-09-2004, 12:08 PM
Quote:Prelit textures and affine texture mapping is the past.LOL. Yeah, you should try and make anything 3d with UGL now as it supports Perpective and realtime Gouraud shading. It's also blazingly fast!!!
http://forum.qbasicnews.com/viewtopic.php?t=6527
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