09-07-2004, 10:20 AM
i made a few hundred tiles with a 256-color palette which wasn't a very good palette. (it had some repeated colors on it.) so i made a new palette. of course, now, those tiles load all funky.
i can think of a way to fix this, but it would take some time. i'm just wondering if there's anything out there already that could save me some trouble. like a program that compared two palettes, located the new placements of it's colors (based on a rough RGB comparison) and created a list of the results. and then the program would run through all the graphics and change the pixel values according to the list.
but is there something out there already?
i can think of a way to fix this, but it would take some time. i'm just wondering if there's anything out there already that could save me some trouble. like a program that compared two palettes, located the new placements of it's colors (based on a rough RGB comparison) and created a list of the results. and then the program would run through all the graphics and change the pixel values according to the list.
but is there something out there already?