11-01-2004, 08:49 AM
I'm a problem with UGL; specifically with the function uglNewBMP. The problem started after I had to divide my code up into seperate modules. That didn't take much time; I figured that would have to be done eventually so I had already given all my subs and functions prefixes-- mathInBox, imgGetBmpWH, etc. The best way I can describe it is that when I try to load a BMP, it simply returns a handle of zero. It didn't work after I moved this particular sub back to the main module, so I checked to see I had run out of EMS memory or something, but emsAvail returned "15728640".
What's odd about this is that it seems that I can load one BMP file-- grass.bmp, which is tiled to form the background-- but I can't load any others. Does anyone have any suggestions?
*edit* Another oddity. The old, single-module program in my backup folder still works fine.
--pr0gger
What's odd about this is that it seems that I can load one BMP file-- grass.bmp, which is tiled to form the background-- but I can't load any others. Does anyone have any suggestions?
*edit* Another oddity. The old, single-module program in my backup folder still works fine.
--pr0gger