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[Image: OT_Gowi15.jpg]

In pure qb (no libs, no asm)

Text or graphic mode.

And obviously, make it the smallest one.
Good challenge, but i think you cant give the choice of text or graphics if the point is the smallest program. I would limit it to one, preferably graphics.
too bad here mine is in text mode =P

[syntax="QBASIC"]CLS
RANDOMIZE TIMER
DIM game(1 TO 4, 1 TO 4) AS INTEGER
FOR i = 1 TO 15
DO
x = INT(RND * 4) + 1
y = INT(RND * 4) + 1
LOOP UNTIL game(x, y) = 0
game(x, y) = i
NEXT i
DO
DO
CLS
FOR y = 1 TO 4
FOR x = 1 TO 4
LOCATE y, x * 3
IF game(x, y) = 0 THEN PRINT " *" ELSE PRINT game(x, y)
NEXT x, y
FOR y = 1 TO 4
FOR x = 1 TO 4
i = i + 1
IF game(x, y) <> i THEN IF i = 16 THEN win = 1: EXIT DO
NEXT x, y
INPUT "Move number? ", num2move
LOOP UNTIL num2move < 16 AND num2move > 0
IF win = 1 THEN EXIT DO
FOR y = 1 TO 4
FOR x = 1 TO 4
IF game(x, y) = num2move THEN x1 = x: y1 = y
NEXT x, y
IF x1 > 1 THEN IF game(x1 - 1, y1) = 0 THEN game(x1, y1) = 0: game(x - 1, y1) = num2move
IF x1 < 4 THEN IF game(x1 + 1, y1) = 0 THEN game(x1, y1) = 0: game(x + 1, y1) = num2move
IF y1 > 1 THEN IF game(x1, y1 - 1) = 0 THEN game(x1, y1) = 0: game(x1, y1 - 1) = num2move
IF y1 < 4 THEN IF game(x1, y1 + 1) = 0 THEN game(x1, y1) = 0: game(x1, y1 + 1) = num2move
LOOP
PRINT "YOU WIN"[/syntax]


I can make is shorter by taking out the end condition....
WT, tut tut! Where is the indentation?
Tiger's bas doesnt work. It give some error on "end of statement"...

However, i should have precised that the game must be solved using arrow keys wich slide the tiles, and no input lines (that is kinda lammerish to me...). Sorry for that...

I'll also follow dark_prevail's hint.

Graph mode will be unquestionably larger, because there are at least 15 sprites to be drawn...

So i will opt for text mode.

Feel free, however, to make it also on screen 13...
WHOOPS! I didn't post the neest saved version. I updated my previous post (and I indented for you (dark)...)