12-05-2004, 04:22 AM
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12-05-2004, 08:13 AM
800 mhz amd duron, 90-100, when near a wall shoots to 130+.
It looks... blocky.
It looks... blocky.
12-08-2004, 02:58 AM
FPS fluctuates, but the highest it's getting to is approx 320fps.
Maybe add a framelimiter of about 75fps? The turning and movement on my computer is hyperspeed.
-shiftLynx
Maybe add a framelimiter of about 75fps? The turning and movement on my computer is hyperspeed.
-shiftLynx
12-09-2004, 05:44 PM
It's just a tech demo. I have an idea about how to make a Wolfenstein style engine as my final challenge in QB, but it'll have to wait.
12-10-2004, 01:24 AM
You made one by accident? I can't make one on purpose!
12-15-2004, 08:49 PM
Don't worry. After the raycasting tutorial in the next issue of qbxl, you'll have the info needed to accidentally make a raycaster too.
It's not even real 3d. It's sort of pathetic.
It's not even real 3d. It's sort of pathetic.
12-15-2004, 09:31 PM
Actually I know how to make one, it's just that I can't seem to get the motivation. And when I do try to code one, it usually ends up not working. :x
12-15-2004, 09:52 PM
Hey SJ, i'm curious. Just how far north ARE you anyways?
12-15-2004, 11:06 PM
Quote:Actually I know how to make one, it's just that I can't seem to get the motivation. And when I do try to code one, it usually ends up not working. :x
Welcome to the club. This is usually how it goes. There's alot of easy mistakes one can make programming a raycaster. You just have to keep hacking at it until you eliminate all the small bugs until it works. When I code raycasters, I end up taking most of the time debugging it, or just start a new one from scratch which is pretty useless because I end up back where I was with a raycaster that doesn't work.
As for the motivation part, uh...I don't know how to answer that. I've always had a passion for raycasters that kept me going. But I know that once you get one working, you get hooked.
12-16-2004, 02:28 AM
Out of curiosity, what were you trying to make when you accidently made your raycaster?
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