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Full Version: 'BONGOS' Modeled and rendered using Animation Master
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Here's some computer art I made using Animation Master by Hash. (version 1 for Win31).

I tried to duplicate some Matador Bongos I have on my floor and an old brass latern Hanging on the wall here. It took a long time to model them and get the materials to look half-way realistic, but It was fun.

It took over *6 hours* to render this one picture on an old p-100/16mb --- slow, because of the many light sources I stuck all over the place. (12 alone in the flame with various shades of yellow).

Here's a small pic of it...
[Image: _bongo.jpg]

And here's a link to the 640x480 version (50k)
http://home.carolina.rr.com/davs/bongo.jpg

I tried to stay away from the cartoon look most things made in animation master have (not that I dislike cartoons).

Anybody else here using Animation Master?

- Dav
Quote:It took over *6 hours* to render this one picture on an old p-100/16mb --- slow, even for that, because of the many light sources I stuck all over the place. (12 alone in the flame with various shades of yellow).

Every second of that time was well invested, IMHO. Beautiful rendering. [Image: xyxthumbs.gif]
Kewl!!!!
Yeah, it looks awesome
Really - Really nice! The reflections in the brass sections are really beautiful Tongue I'm gonna try that software right now! Smile
Thanks for the kind remarks everyone. Tongue
Quote:Anybody else here using Animation Master?

No, I'm a Max person... I was thinking of trying Maya at some point though.

Apparently HashSplines are really nice to work with, but I never understood quite what they are... is it simply a mesh of splines rather than continuous ones?

Anyhow, nice work. All the lights give it a very ambient look, almost like there's some radiosity happening there. [Image: drool2.gif]

I don't tend to go for as much detail -- more in the 'experimental' phase of 3d graphics. There's some stuff on my page (below).
Nice Max stuff. Max is cool. I have a version of max and maya around here, but I haven't done anything with them yet except install - play a while - uninstall. (So little time these days.)

Yep about hash's splines. They're web-like, gooey spline meshes you can shape something easy with.

- Dav
Quote:Yep about hash's splines. They're web-like, gooey spline meshes you can shape something easy with.

I think Nurbs do sort of the same thing in Max, but they're very awkward to work with... I've been doing some basic facial/body models recently with MeshSmooth -- just upping the geometry and adding detail as you go. It's not great, but it seems to work. You can create a patch surface out of Max's splines, but it's very finnicky.