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Full Version: What is a good 3d progging lang.?
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Im thinking of learning a new progging language
What would be the most effective in 3d graphix, and is able to run on a 486I gonna get a new, super awsome computer in The summer.
C is free, fast, and versatile. Unfortunately it makes amends to lazy compiler writers by forcing easily parsable programming structures on you. I'm beginning to think that's why the C compiler is better; people are lazy. And dumb.

Qbasic is free, slow, and works on DOS. But its syntax is better than C.

Java is C with object oriented programming, which is intended for ease in programming but confuses the hell out of people. And it's slow as well. But it emulates QB in UNIX.

(bla, bla, bla)
qbasic's core was written in '87, to be compatible with an 8086. think about that.

c is like my friend here states, the best. not for any particular programming structures, but because the compilers are the fastest and you can have access to yummy 32-bit apis like direct3d and opengl. while it's not the syntax that makes it fast, it's a professional coding standard and no professional programming team experienced enough is willing to write a capable compiler for any other language.

java is a sloppy c-based language with a byte interpreter that's meant to make cheap programs over the internet. of course not.

asm would be the fastest, but to makes something as complex as a 3d program would be suicide. like rosencrantz, it's only good in support. (for libraries and such).

and, dont get me wrong, but isnt touring that ancient precursor to computers?
My favoured language is QB, but I think that C/C++ is the most powerful language I know. If you wanted to learn a language with a strong future, I'd learn C++...
I would not speak about languages but about compilers. QB's BASIC dialect is not any bad, it is QB which is rubbish (even in 1987) as a compiler.

You know, QuickC is a C compiler but it is as bad as QB Smile

The best for 3D nowadays is C with a good compiler and OpenGL (for portability, mainly). I'd recommend AllegroGL 'cause you can use the excellent Allegro quaternion math and render with OpenGL, plus working with keyboard and timers.
So then..... going further here......

Windows ™ closes doors to potential programmers?

:roll:
I'm going to make a program that lets you easily create your own language, with a basic BASIC library provided, from a base of LISP.

LISP is ultra-expandable. You can even emulate C, BASIC, etc.. with LISP macros--text replacement functions (or so I hear)

Problem is, LISP isn't as fast as C. In fact, LISP is horridly slow. :|
you can make your own structures and operators and etc. with c. many people have already made basic c++. but it's just not the same thing.

anyway, while we're discussing compilers, anyone tried powerbasic for windows? it claims to be as fast as any c compiler.
I fear I didn't. It is very expensive and you can't find it anywhere in the net ... for free Big GrinBig GrinBig Grin (or at least I did not make a good search).
tried the same way. jackasses wouldnt even take reply my emails inquiring about the compiler info.
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