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what is the new ground braking thing in gaming? 3D came in the erly 90's so now what? we have massive games with loads of layering. whats will come next? i think gmaes will be getting more complex physicis and more human like AI interaction and learning. what say you?
Quote:what is the new ground braking thing in gaming? 3D came in the erly 90's so now what? we have massive games with loads of layering. whats will come next? i think gmaes will be getting more complex physicis and more human like AI interaction and learning. what say you?

I have no idea. It seems to me that the games coming out now have nothing new to offer, or I'm just getting older, or it's a combination of the two.

I was impressed with the graphics of Doom 3 and HL 2, but I never cared to play them all the way through. HL 2 just seemed like a repeat of the first one in most aspects. The thing I've been really hooked on lately was NASCAR Racing 2003. It's only really good for the online play and if you have a steering wheel. I love the simulation of it, and there's something about it that just keeps me coming back to it. It taught me alot about the sport and now I'm hooked to NASCAR. Driving around in circles may seem boring, but when you know what's going on it gets alot more interesting. The game's a little old now, but the company that made it (Papyrus) stoped after that one and just had a team to keep updates on it.

I also still play Sonic & Knuckles on my PC quite alot. I still love those Sonic games! I wish they made a new Sonic game that was in the spirit of the old ones: side-view and not so freakin' childish! I'd be hooked on it if that were the case.
It's all taste then. Because driving around in a circle for 500 laps has no appeal to me whatsoever. Half-Life 2, just to clarify, does a whole bunch of things the first one never did, and is therefore pretty fun to play. I never really played Doom 3 because the developers made the game as a sort of demo of the engine, not as an actual 'game.' That's why the storyline kinda sucks. The Doom 3 engine is really sweet, though.

As for the future, I predict gaming reaching the AI stage where it can be like you're playing with people online but you're really not (MOoRPG, anyone?), and graphics like the FFX movies, but all in realtime Tongue.
Quote:MOoRPG, anyone?
:lol:
Hype?
Personally, I think that there are three big things:

1) A cinematic storyline that blurs the division between a movie and a game. More and more often, games without a decent storyline simply will not sell, but games with a plot reenforced with interesting characters, and well-done cutscenes do well. Look at Halo, HalfLife, or even this cutscene from Ace Combat 5, for example. Some have taken this a step further and have tried to turn some games into movies.. without much sucess :|

2) Music. Remember the music in that clip I linked to? How about the music in this trailer for the same game? Namco is now making money selling the soundtrack to that game as well. Anyone whose played Homeworld or Halo also knows how well music sets the mood.

3) Multiplayer. Multiplayer. Multiplayer. Build a worldwide community around a game and you can't go wrong (Once again, see Halo2).

I think that the big trick now is immersion. Bring a person into the story with cutscenes, set the mood with the music, and give the game longevity through online play so that the buyer can enjoy the experience long after the game is beaten.

--j_k
1) Multiplayer. example: xboxlive. i played alot of long-lost freinds on there, good to hear there voices and kick their asses Wink

2)Realism. not just in graphics either. I've been hooked on Rallysport Challenge 2 for a while now, the physics in that game are unbearably real. same with the graphics. whenever i stop playing it, i reach for the door handle to get out of the car Tongue
I'm not sure really... I've seen lots of breaththroughs in holo tech though. Maybe in 10-20 years we'll see it in games.