Qbasicnews.com

Full Version: Silent Hill 1's lighting engine
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Anyone have any insight on how it works? I suspected it was either many small polys lit with gouraud very quickly, or it was using lightmaps, which I doubt.
Do you have any screenshots for us who havent played the game?


Don't know, but many small polys sound unlikely, more polys = slower
But as I havent played it... dunno...
It is a playstation game, so it uses gouraud shaded, textured polygons, just as every other PSX game.
http://www.gamespot.com/ps/adventure/sil...index.html

I'm surprised Konami hasn't any resources on the engine for this game, which is why I suspected its just some ultra simple technique used pretty effectively.

In another topic, how come psx games didn't use the quake architecture? Or at least be able to use it.....
The PSX had a custom GPU and ran a 33 Mhz RISC 32 bits CPU. It's somewhat uncompatible with the Quake engine. It was developed and optimized to run on a PC, which could be, perhaps, the opposite architecture.

Note also that the PSX had a quite small RAM, I believe it was 2 Mb or so. The Quake engine relied on, at least 16 Mb (it could run on 8 Mb but it made the game almost unplayable). The maps in the game were far too complex to fit in just 2 Mb. Quake also retained the dead bodies in the map.

Also, the 2X CDROM would have made the game a hell to play having to wait for a new load every 5 minutes.

It could have been *rewritten* (completely) for PSX, but I guess that money is an important issue here. Maybe ID didn't find it to be a good market. Quake was released in 1995 and the PSX in 1994. At that time, the "PSX boom" was something nobody could imagine...

Go figure.

BTW, as a side note, Silent Hill, along with Alundra and Street Fighter Alpha III are my favourite PSX games of all time.
Maybe its because I'm in(currently) Australia, but Silent Hill isn't too well known....it's a wicked game......still I don't understand why some people didn't like SH2 as much as SH1.

I didn't know Quake came out after the PSX....though I don't remember much before 1998(I was about 10 then)