04-24-2003, 01:05 PM
04-25-2003, 02:44 AM
180.9009062391077 FPS. And my computer is an Athlon XP1600+, 128MB DDR, GeForce 2, Win98, almost the same as ak00ma but with some noticeable differences. Yet mine's ran faster. The little magic of QB-compiled code. :roll:
04-26-2003, 12:34 AM
Ak00ma, Hex:
In my P4 1,4 the code runs 33 fps in the ide and 250 fps compiled with ffix and 32 - 240 without it. the 53-180 you had is very strange, one should expect the differences go in the same way. And an Athlon 1600 should be faster than a P4 1,4.
My OS is W2K SP3, but it should not help (or it does?)...
Maybe you enabled /ah?. Or enabled "produce debug code" at compile?
The speed is variable depending on movements, and the zoom is the slowest operation, I tested speed moving around the plane without zooming.
My aim is to add a rotation around an axis perpendicular to screen, AFAIK no one has done that in QB yet...
In my P4 1,4 the code runs 33 fps in the ide and 250 fps compiled with ffix and 32 - 240 without it. the 53-180 you had is very strange, one should expect the differences go in the same way. And an Athlon 1600 should be faster than a P4 1,4.
My OS is W2K SP3, but it should not help (or it does?)...
Maybe you enabled /ah?. Or enabled "produce debug code" at compile?
The speed is variable depending on movements, and the zoom is the slowest operation, I tested speed moving around the plane without zooming.
My aim is to add a rotation around an axis perpendicular to screen, AFAIK no one has done that in QB yet...
04-26-2003, 05:09 AM
I used the EXE provided with the archive. And since I was a bit skeptical the first time about the FPS count (the difference between frame rates was bigger), I ran your demo for about a minute, wandering aimlessly, but always moving. Then I got the 181 FPS result. Possibly (possibly? nah, for sure) I'd get better results testing your floormapper in plain DOS, but I can't do that because I'm FTP-trading music in the background. Sorry... :roll:
PS: note that the video card may have something to do with the IDE/compiled FPS difference.
PS: note that the video card may have something to do with the IDE/compiled FPS difference.
04-26-2003, 05:38 AM
c'mon, it's not a contest. And besides, you can't compare one that reads 4 pixels each pixel to one that only read one. Try the one that reads only one.
04-26-2003, 06:10 AM
I get a fps count of 2.34895 on my TI-82... :wink:
*peace*
Meg.
*peace*
Meg.
04-26-2003, 06:55 AM
TI-82? Wait.... huh?
I have a TI-83 plus, but............ HUH?
I have a TI-83 plus, but............ HUH?
04-26-2003, 01:26 PM
Hex:
Music downloading in the background explains the difference in speed.
Music downloading in the background explains the difference in speed.
04-27-2003, 12:57 AM
*cough* Heh heh, maybe.