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Full Version: Spaceship Flyaround Demo
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I use winrar for all of the newsgroup dl's, but for some reason I find it distasteful to work with RAR files directly off of http pages. I don't know why, I just prefer to deal with ZIPs that way...
The n00b was a joke...

I don't use ZIPs unless people ask for it...I can save server space/bandwidth by using RAR so why not.
Zips are better. :roll:

Tongue
*dbase pwns all
um... zip? rar?

Ace or 7zip. The future Wink


Hehe looks nice Big Grin
Have to recompile it though... to don't eat my whole cpu Tongue

I have some remarks though
First of all, no offense, but the music just doesn't fit the context at this moment Smile
And, I don't know if you made this drop and pop effect on purpose, but when your craft reaches the end of the screen, nothing is displayed on the other side... until you disappear more than 1/2 out of the screen, at which you suddenly appear 1/2 on the other side. It would be much nicer I believe to draw all parts of the craft that our outside of the screen on the other side. So even if you miss one pixel, that pixel is drawn on the other side. Just like those good asteroid games ^_^
Neo:

The music was for example. Feel free to replace it if you want.

The CPU eating thing, it's fixed now.

The wrapping...I don't like your idea because it's too complex, and I've never noticed it as a problem before...My ship is three lines, and I've have to have lines that break off into pixels with your idea.

Also, this was intended for a scrolling game, which I have now cancelled. The wrapping was just done for the flyaround demo.

Anyway, this was a simple engine to demonstrate some simple physics, gfxlib and fmod. If you have a better way of doing it than I just described, please share it, I'd be interested to know.
i use cardboard boxes for stoarge.

i tried out the demo anyway though, lookin good Smile
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