04-21-2005, 06:27 AM
I'm curious as to artist/game developers thoughts about the inclusion of unspoken themes into games.
For example, one game I once saw was a RoboTron game which slowly zoomed out, showing more and more enemies, until the player is just a speck and the enemies are leigon. This was an unspoken message about the futility of "man vs. everything".
Has anyone else ever tried to inject an unspoken theme into a game design?
For example, one game I once saw was a RoboTron game which slowly zoomed out, showing more and more enemies, until the player is just a speck and the enemies are leigon. This was an unspoken message about the futility of "man vs. everything".
Has anyone else ever tried to inject an unspoken theme into a game design?