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Possibility of adding dual monitor support in FB.

It may require a shitload of re-coding, but could this be done by any chance? If so, the development of a game idea I've had forever could start.

>anarky
Well the problem with the dual monitor is in the drivers, not the programming language. if you have your monitors setup properly and working, then api calls should be all that's needed to get that game going.
I want to do it with FB though. Far as I know, there is no way. And there should be an easier way...

>anarky
yeah you can through FB...well you'd need to create the library....you want intrinsic support for dual monitor setups don't you lol
I want to have the ability to manipulate data on both screens. Why doesn't someone add the support? Hell, I can't write a library to do that.
Commands could be SetDisplay X and all further draw commands would appear on display X. Of course, you would have to have more than 1 for this to work. Have a way of detecting the second monitor or something. Whatever.

>anarky
for gfxlib you mean? i think d3d has dual monitor junk built-in, dunno about directdraw...
Hrm.. example of how that could go together?

>anarky
windows gfxlib uses directdraw i think Tongue
Yeah, DX7+ supports multiple instances of hardware devices (video, audio, joystick).

For OpenGL on windows you would create a DX video DC and use OpenGL to render through that.

I don't know of any cross-platform multiple-hardware interface libs, with the exception of SDL supporting up to 32 CDROMs.