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Alright, after nearly two years, I've finally really gotten started on Cobra again. It's being completely remade from scratch, and now, done in FreeBasic. The name is also subject to change, since I literally thought of "Cobra" as I was typing it into the Main Menu screen.

The original game had 30x30 sprites, with no varying dimensions. No sound. Stages that were completely composed of graphical statements, instead of actual images, 100% hardcoded movements and attacks, sloppy collision detection, no fighter to fighter collision detection (well, that part was mainly just laziness), retarded keyhandling, a really, really lame character select screen, and animations that were all limited to five frames. Basically, all that can be rolled up into, "Was made in QB".

As of now, the game currently has sprites with multiple height and width dimensions (with Koby's current stance sprite averaging at 113x152), completely scripted attacks, and movements, so that I can add little details like footsteps to walking animations, sound, stages made of images, and layered, fighter on fighter collision detection, waaaaaaaaaaaaaaaay better keyhandling, a nicer character selectscreen, and animations that are pretty much unlimited in terms of length. Attacks and stuff currently haven't been made however, but it'll be awesome, trust me.

Also, the characters themselves are going to go under some redesigns, now that I have more than a 30x30 space to work with. The Koby in this demo looks pretty much the same way he did in Cobra, but his sprite will probably get worked over. His design will probably stay somewhat basic, and he won't be decked out in chains and stickers or something, just for the sake of him having them, but... look at him... yeesh.

In fact, here's a comparison, Koby from the old Cobra, and Koby from the new Cobra:

[Image: koby1.png]

As you can see, Koby is nearly FIVE TIMES his original size, meaning this game will be FIVE TIMES as awesome, only it won't be five, it'll be more, like 750432hghg037250tg423t07327 or something.But anyway, I guess this is the official announcement. I have no idea how long it'll take, but, now that QB's mean limitations are out of my way, I'm a lot more confident in this one getting done.

And lastly, I have a demo of the current game. It contains 2 executables, one takes you to the game engine when you select story mode, and the other takes you to the character select screen. The menu is controlled through Player One's controls (minus the Enter and Spacebar, to select options). I'm still trying to figure out how to handle the main menu's controls, since I want it to feel arcade-ish, with player one and player two being able to take control of the main menu, but still have a natural Key Selection, like the Up-Down-Left-Right keys. I'll probably end up just going with the latter.

The Controls:

Player 1: A,S,D,W
Player 2: Up, Down, Left, Right

That's right, at this point, all they can do is move, and jump. But, I can assure you, they'll be doing a little bit more next time.

Click here to Download the Cobra Demo.

Enjoy. =]

EDIT: Forgot. The music in there is temporary. The songs I used are from Tekken 5 and Guilty Gear Isuka. They'll be there until I eventually make my own music.
11.55 MB? Typo??? :o

Menu control? Mouse?
Key support? MultiKey?

:wink:
Yeah. I would love to see cobra in all its new glory, but 11 megs is simply too big for me, because where I am temporarily staying only has dialup.

Any chance of a reduced size version with no music or something?
Heh, I guessed you'd be working on this after all the sprites you've been doing. I also wondered if you were asking about blue-screening a while ago to get some animations of yourself doing martial arts moves for it, hmm?
:o
sorry man. ill be waiting for a smaller version. but trust me, i cant wait to see this new eye candy that you're putting out these days. 8)
Quote:Heh, I guessed you'd be working on this after all the sprites you've been doing. I also wondered if you were asking about blue-screening a while ago to get some animations of yourself doing martial arts moves for it, hmm?

Hehe.. you sound like Sherlock Holmes.. Tongue

Seriously... .ZIP can compress really good on "Super Fast" setting... and I've heard .rar is a good compression... Tongue ..
hmm, I downloaded it...but I got errors on the rooftop.mp3, and there is no .bas or .exe...I think somehow your .zip got corrupted

edit: hmm, I dl again and this one had the exe's and worked fine...

edit edit: here is the game with no music...still 1.7 mb because all the gfx (over 16 mb unzipped)
Download
You should make a version with no music, since that's what makes the file size so big. Or maybe make an alternative MIDI soundtrack or something.

Nice demo, btw. I posted a response on my site's forum.
Thanks for shortening it out for me, Deleter. =]

I'll try my hardest to try and distribute smaller, music-less versions of the game in order for people to be able to download it more, but I can't really guarantee that the game will be able to stay very small as time goes on. The game's currently only in an extremely incomplete test stage, and unfortunately, it's only going to get larger, and larger. But, we'll cross that bridge when we get there.

But to those of you who were able to download it (which doesn't seem to be very many. =/ ), and responded, thanks. I'm also glad to find out that no one ran into any bugs, or at least none that were too bad.

Piptol: The blue-screen thing was actaully completely unrelated to this. Smile I don't have nearly enough space in my room to reference moves from myself like that, but I've definitely been trying to practice my sprites for this. Hopefully by the time the game's done, the sprites will be exceptable for the most part.
Quote:Yeah. I would love to see cobra in all its new glory, but 11 megs is simply too big for me, because where I am temporarily staying only has dialup.
There's no broadband internet link where I live and so I always have to make it just using dialup... Smile It will take about 1h to download that, so I hope it's really good! :wink:
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