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Full Version: Anyone interested in making a text adventure as a group?
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heres some possible commands
probe/examine
open
close
equip
unequip
drop
throw (for example 'throw ball north')

all for now, probably i will think of more later.
I very much like the way Na_th_an implemented the commands for his IF. Make a file like this:

Jump, 1, 1
Swing, 1, 2
Hit, 1, 3
North, 3, 4
N, 3, 4
South, 3, 5
S, 3, 5
Car, 2, 6
Swing, 2, 7

First you have a word. Any word that might be typed into your program goes here. Then you have the word type. This can be: 1 - Verb, 2 - Noun, 3 - Direction, 4 - Adjective, etc. Then you have a unique word ID. What's nice about this is that you can then have words like North and N both have the same ID. They're are afterall the same word. Then you can parse these into seperate arrays.
That sounds like a good idea, but IMO, i think Oz knows what he's doing. 8) Hell, maybe he's already doing it that way. :roll:
I think we need a leader for the project. I posted a poll under General, titled "We need a leader!" BBcode isn't working on this computer, for some reason... Please vote! We need someone who can keep us on the right path. The poll is set for 10 days.
Well lets see im new here!
so im just getting in to the swing of things
A text adventure sounds great
but may i pop an idea out in to space for any one to hear
how about a 2d picture map game like Kings quest!
SIERRA did wonders with that type
Its more like a typing txt game with pictures!
you could get two teams or three teams going!

Graphic team
Text/Plot team
Core Code team

if im over stepping boundries or saying something stupid
just let me know so i know how to reply to threads
properly!
oh, by the by! id love to help out!
sorry! like i said im new and i didnt
realize this thread was 4 pages long
you guys are well established on your idea
so forget anthing i said!
Just droppin' by to say that if you need any assistance gimme a call.

I like Oz's idea, but I suggest you take a layered approach i.e. first parse then identify then act.

As I wrote in my tutes, that's just a way to do stuff, and there's a lot more. The good think about my techniques is that they are easily expandable. In fact, the engine I had half-finished for OpaOpa2 allows for much more than the tut's.

Finally, go for fB. If you want to make a good, long, deep adventure QB will not be enough. The first version of OpaOpa (which I wrote in 1998 - the current one is just a port-rework-correction-add music-translate kind of thing) ran in QBasic but couldn't be compiled in QB Tongue

Anyway I have a ready to use engine written in QB which work much in the fashion of what I describe in the tutes. If you want it to take a glance, just drop me a line.
I installed FB, but I haven't been able to get it running. I extracted it and hit the "install" icon, installed all of the libraries, but when I double click FBC nothing happens.
Quote:I installed FB, but I haven't been able to get it running. I extracted it and hit the "install" icon, installed all of the libraries, but when I double click FBC nothing happens.
download fbide, fbc is just a compiler. fbide is what you are looking for.
FBC is the compiler. You'd have to type out a program in notepad first. I have no clue how to use the compiler program. I just use FBIde. Go to the "Downloads" page at the freebasic site.

Edit: Darn you Deleter! Tongue
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