10-28-2005, 08:48 AM
i have to create a quake 3 model for a univ. course ( ya we got a gamedec course at my univ. :p ). i first tried modeling with gmax, as it was suggested by our tutors. so i sat down on saturday and started with no knowledge on modeling whatsoever. turned out that gmax has a really bad interface. a friend of mine then send me a video by bay raitt ( the guy that made golum in the lotr movies ) that shows how he creates a character out of a box. the method is called box or subdivision modelling. inspired by this video i downloaded wings3d which is similar to the tool raitt uses called mirai. turned out that the workflow is incredibly smooth with this tool and i suggest it to anyone that starts out modeling.
for the course i wanted to create a freddy kruger character. this is what i got after 2 days of work
http://ratatoskr.dragonhill.cc/freddy.PNG
http://ratatoskr.dragonhill.cc/freddy2.PNG
tonight i modeled a non organic model too, well it should be a spaceship
http://ratatoskr.dragonhill.cc/space.PNG
http://ratatoskr.dragonhill.cc/space2.PNG
which turned out to be far easier to model, only took me about 45 minutes.
i have yet to learn how to create textures in photoshop so if somebody has tutorials on that matter please post links.
for the course i wanted to create a freddy kruger character. this is what i got after 2 days of work
http://ratatoskr.dragonhill.cc/freddy.PNG
http://ratatoskr.dragonhill.cc/freddy2.PNG
tonight i modeled a non organic model too, well it should be a spaceship
http://ratatoskr.dragonhill.cc/space.PNG
http://ratatoskr.dragonhill.cc/space2.PNG
which turned out to be far easier to model, only took me about 45 minutes.
i have yet to learn how to create textures in photoshop so if somebody has tutorials on that matter please post links.