a simple demo of a gunship i'm working on. the ship doesnt fly around it just shows the object based animation and the control scheme for the ship, as well as guns firing
http://syn9.thingie.net/game/gunship.zip
controls:
- UP - fwd thrust
DOWN - brake
LEFT - turn left
RIGHT - turn right
E - Burst Thrust
S/F - Strafe
SPACE - fire guns
sweet
awesome! windowed ran at 90 fps the whole time.
nice, windowed ran @ >400 fps the whole time O_O
ran about 25fps here on a rubbish 4mb video card, seemed really smooth though
thanks guys, by chance, do you guys know how to findout if a window has completed drawing? that way i can only draw a scene at 60hz? i'm having a problem when i run the demo w/o forcing vsync where the gun flash doesnt quite show up at the higher frame rates. i'd like to draw the scene at 60hz, but during the cycles where there is no drawing, perform other routines
Thats really, really sweet. ~500fps all the time
Was there supposed to be gunflash? Or is that just in your latest build?
Very cool.
244 exe in wine, 248 native Linux
yea, there is, but in the higher frame rates you cant see it
Have you tried using glfwswapinterval? You might also try using glflush before you call glfwswapbuffers. Are you just sticking a light in front of the ship to simulate the flash? If so, you could do something like this...
Code:
If GlfwGetTime()>=Flash_Time Then
Flash_Time = GlfwGetTime()+Flash_Delay
Flash_On XOR = TRUE
End If
If Flash_On Then
glEnable GL_LIGHT?
ELSE
glDisable GL_LIGHT?
End If
'draw ship...