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Hi.

I wanna recreate the very impressinve water effect Rel created for his lib. I have been looking around on the web for any documentation or tut that expalins the essence of the effect. And btw, i'm intrested in using it on any given texture. So is there somebody out there that can point out to me where to begin (Rel maybe?).

Thanks in advance!
Since rel kindly provided the source, you could try reading it - it's written in assembly, but it shouldn't be too horribly hard to deduce the gist of the algorithm.
I just found exactly what i was looking for..
Probably the source for rels effect aswell.

if anybody's intrested, go to:
http://freespace.virgin.net/hugo.elias/g..._water.htm
Did you manage to port this to QB?
Quote:Did you manage to port this to QB?

Yep:
(Not exactly as hugo's though, added and ditched some parts)
http://rel.betterwebber.com/junk.php?id=1

QBBasta: Yep, I got my first h2o effect using that tute. But the ones used in Rellib is a little different I think I calculated the bumps a little differently.