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does any one know of any good open gl documentation!
i looked at the library files, and wow there is so much in there!
i would like to know what most or all does!
and what commands are meant for what!
The tutorials by NeHe seem quite popular. Somebody has even converted the example code to FB (its in Examples folder)

Anonymous

pm me and i'll hook it up phatty style mk
ive been through the nehe files in example
but what does it all mean!
what i would like(if it even exists) at a ref guide
for what it all means, switchs and variable allowance!
combinations of what!

i doent know it may be to much to ask for!
you can get the official docs here

http://www.opengl.org/

Anonymous

phyco, check your pm's
It might be a little overwhelming, at first, but it really isn't that hard. Once you get the hang of it, you'll be making things that you never thougth any BASIC programmer could make! By the way, I'm also open to pm's any time. I really wish we could get 'em at fbtk! Tongue

Come on, Chaos! You kiss enough ass! Get us some pm's, god-damnit!!! j/k :lol:
ok thanks all!
and you are right i never thought it possable
ive messed with the triangles(fans and strips) and quads its cool
and to some degree straight forward in some areas!

Anonymous

Quote:By the way, I'm also open to pm's any time. I really wish we could get 'em at fbtk! Tongue

Come on, Chaos! You kiss enough ass! Get us some pm's, god-damnit!!! j/k :lol:

that's funny i thought FBTK allowed pm's ;]

If I kiss ass it's only because we should all be paying like 200 bucks for FB, everyone who uses it knows that. hehe ;p
Crap... I meant fb.net. Is v1c going to hook it up?
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