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Full Version: Tiling textures with Gimp...
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I decided to give this Gimp program a shot because I read that it's excellent for creating tiling textures... used for tiling 3D terrain maps, walls, etc... Anyway, this was my first attempt at using it. I think it looks ok, except for a few things. What do you guys think?

[Image: 39110-t.png]

btw: Does anyone know the rules for using things like this? I took the main image from some random web site and modified it to be tileable.
Looks good! I never get how they make some tileable textures. Some of them are actually kind of freaky how good they are.

I saw a fruitloops tileable texture that was amazing.

Anonymous

Yes it does look good, I tested it tiling it on my desktop =)

I don't know about the legalities...

but I will say this: This is definitely an example of a picture where .jpg compression is superior =) 440~ kb to like 50~ kb, hehehe
But JPEG is not lossless! Everybody hates JPEG artifacts... Smile Bah, you're right, though - JPEG is designed for photographs, PNG is not.
well it looks like its streched verticallly, but otherwise nice job, I like gimps tile-ify thing too, its great.
Actually, I didn't use a tile-ify, thing. I did follow this tutorial though...
http://www.highpoly3d.com/writer/tutoria...amless.htm

Also, I think the original image was kinda stretch looking.

about jpg vs. png... I saved it as png because I thought someone might want to use the texture for a game or something. It does look better as png. Wink
haha, then all the power to you, I'm one of those really bad artists who needs all the help he can get. Heck as if I could make a tile larger than 32x32 tileable. :wtnod2:
wow, thanks for posting that link, I just tried it out and produced a not too shabby texture...but most importantly I now know how to make better seemless textures. no more 32x32 limit...mwahahahahaha....

:lol: