05-25-2003, 10:31 PM
05-25-2003, 11:31 PM
impossible.
05-25-2003, 11:33 PM
Or is it?
Code:
SCREEN 7, , 0, 1
LINE (0, 0)-(319, 199), 1, B
LINE (1, 1)-(318, 198), 9, B
LINE (2, 2)-(317, 197), 1, B
x% = 160
y% = 100
ex% = 10
ey% = 10
et% = 0
DO
et% = et% + 1
oldx% = x%
oldy% = y%
oldex% = ex%
oldey% = ey%
key$ = INKEY$
SELECT CASE key$
CASE CHR$(0) + CHR$(72):
IF POINT(x%, y% - 5) = 0 THEN y% = y% - 3
CASE CHR$(0) + CHR$(80):
IF POINT(x%, y% + 4) = 0 THEN y% = y% + 3
CASE CHR$(0) + CHR$(75)
IF POINT(x% - 5, y%) = 0 THEN x% = x% - 3
CASE CHR$(0) + CHR$(77)
IF POINT(x% + 4, y%) = 0 THEN x% = x% + 3
END SELECT
IF et% = 6 THEN
IF INT(RND * 4) MOD 3 AND ex% > x% AND POINT(ex% - 5, ey%) = 0 THEN ex% = ex% - 3
IF INT(RND * 4) MOD 3 AND ex% < x% AND POINT(ex% + 4, ey%) = 0 THEN ex% = ex% + 3
IF INT(RND * 4) MOD 3 AND ey% > y% AND POINT(ex%, ey% - 5) = 0 THEN ey% = ey% - 3
IF INT(RND * 4) MOD 3 AND ey% < y% AND POINT(ex%, ey% + 4) = 0 THEN ey% = ey% + 3
et% = 0
END IF
IF ABS(ex% - x%) <= 3 AND ABS(ey% - y%) <= 3 THEN
'CLS
LOCATE 13, 6
PRINT "You lost, loser! Mwahahahaha!"
PCOPY 0, 1
SLEEP
CLS
END
END IF
LINE (oldx% - 2, oldy% - 2)-(oldx% + 2, oldy% + 2), 0, BF
CIRCLE (x%, y%), INT(TIMER MOD 1.5) + 1, 10
PAINT (x%, y%), 2, 10
LINE (oldex% - 2, oldey% - 2)-(oldex% + 2, oldey% + 2), 0, BF
CIRCLE (ex%, ey%), INT(TIMER MOD 1.5) + 1, 12
PAINT (ex%, ey%), 4, 12
PCOPY 0, 1
LOOP UNTIL key$ = CHR$(27)
05-25-2003, 11:46 PM
Dude.... that's so cool, but would be better if there was a score.
05-26-2003, 12:12 AM
it's not impossible (i've seen a 13 line snake and a 9 line pong), but i dont really feel like it, my "hardcore" qb days are long gone alls i want to do nowadays is just make sprites and enter littler, happy contests.
05-26-2003, 12:39 AM
I'm planning on implimenting randomly placed "coins" that you have to collent in order to get a score... But meh...
05-26-2003, 05:37 AM
Here's something I threw together. There's plenty of lines to spare, and lots of ways to crunch down on the size of this and get even more lines. But I've been sittin' at the computer all day and need a break. So here ya go:
Keep the hero alive. Red pellets slow the enemy. Purple pellets speed you up. Brown pellets clear the screen (very useful)
Have fun!
*peace*
Meg.
Keep the hero alive. Red pellets slow the enemy. Purple pellets speed you up. Brown pellets clear the screen (very useful)
Have fun!
Code:
RANDOMIZE TIMER
DEF SEG = 0
SCREEN 13
LINE (0, 0)-(319, 199), 1, B
x! = 160
y! = 100
s! = .001
bs! = .0006
t# = TIMER
PSET (160, 100), 15
DO
DO
IF INT(RND * 100000) = 1 AND bs! < s! THEN bs! = bs! + .00001
IF INT(RND * 9000) = 1 THEN
dx% = INT(RND * 320)
dy% = INT(RND * 200)
IF ABS(x! - dx%) > 5 AND ABS(y! - dy%) > 5 THEN PSET (INT(RND * 320), INT(RND * 200)), 1
END IF
b% = POINT(bx! + bxc!, by! + byc!) 'get next color
bx! = bx! + bxc! 'move baddy
by! = by! + byc! 'move baddy
IF b% <> 1 THEN PSET (bx!, by!), 1 'draw baddy
bxc! = SGN(x! - bx!) * bs! * COS(ATN(ABS(y! - by!) / ABS(x! - bx!)))
byc! = SGN(y! - by!) * bs! * SIN(ATN(ABS(y! - by!) / ABS(x! - bx!)))
n% = POINT(x! + xc!, y! + yc!) 'get next color
IF n% <> 15 THEN PSET (x!, y!), 1 'make trail
x! = x! + xc! 'move hero
y! = y! + yc! 'move hero
IF n% = 4 OR n% = 5 OR n% = 6 OR b% = 4 OR b% = 5 OR b% = 6 OR INT(RND * 100000) = 1 THEN
IF cx% OR cy% THEN CIRCLE (cx%, cy%), 1, 0
cx% = INT(RND * 316) + 2
cy% = INT(RND * 196) + 2
CIRCLE (cx%, cy%), 1, INT(RND * 3) + 4
END IF
IF n% = 4 THEN bs! = .0005
IF n% = 5 THEN s! = s! + .0001
IF n% = 6 THEN
CLS
LINE (0, 0)-(319, 199), 1, B
PSET (x!, y!), 15
CIRCLE (cx%, cy%), 1, INT(RND * 3) + 4
END IF
IF n% <> 1 THEN PSET (x!, y!), 15 'draw hero
POKE &H41A, PEEK(&H41C) 'clear kb buffer
k% = INP(&H60) 'get keystroke
LOOP UNTIL k% = 72 OR k% = 75 OR k% = 80 OR k% = 77 OR k% = 1 OR n% = 1
xc! = 0
yc! = 0
IF k% = 72 THEN yc! = -s!
IF k% = 75 THEN xc! = -s!
IF k% = 80 THEN yc! = s!
IF k% = 77 THEN xc! = s!
LOOP UNTIL k% = 1 OR n% = 1
PRINT "You scored"; INT(TIMER - t# + .5); "points!"
*peace*
Meg.
05-26-2003, 06:51 AM
Very nice! I love snake clones
05-26-2003, 08:41 AM
PacMan!!! Anyone????
05-26-2003, 08:53 AM
Pac man? I just finished helping a dude with that, but it's well over 64 lines..... still wanna see it?