*bump*
been away a little while, but it seems there is still interest. Keep posting there and maybe we can get something organized =)
I still use YAGL in C++ (though I use the C version), and find it great for 2D Graphics
Please could someone resurrect this. I would but I'm still a complete n00b when it comes to OpenGL.
What is there to do? It's a perfectly fine game library as it is. Request something specific and maybe there'll be some action.
I was thinking that as well, DrV...YAGL doesn't really need much more to be added to it, it's pretty complete as-is. About all it could use is some utilitarian stuff, like coldet routines.
EDIT: W00t, exactly 1000 posts! :rotfl:
Yeah. Also someone needs to compile and upload the C++ version for those too lazy to do it themselves (read: me)
Quote:What is there to do? It's a perfectly fine game library as it is. Request something specific and maybe there'll be some action.
Well first off anything can be improved on and added on to. As far as specific requests I can't think of any off the top of my head, but I know I had some, thats why I started this thread, but that was a while ago. Many of the convinience issues I have found work-arounds for.
The way I think of it as, if nothing else, is a good lib should have ultimate power with minimal code complication. (or something like that ^^)
One of the few pointless things I'd love would be loading and playing .gif's.
So a commands like:
YaglGfxDevice_loadGif() to load a GIF file.
YaglGfxDevice_setFrame() to change to a different frame
YaglGfxDevice_advanceFrame() to move forward a frame
This would be really useful for making title-screens, having sprites move etc.
I can only begin to imagine how slow that might be...