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Full Version: OpenGL or DirectX?
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I'm sure this has been asked before, but which is better?
If you use OGL, you can run your progs in every OS...by using DX you're limited to windows!!!
More importantly, OpenGL is a hell of a lot easier to use and has better fan support. It's also faster.
Yeah, that's right ... and as long as you don't work for Microsoft, you should use OGL...
But note, that you will probably end up using direct x in some form anyways, becuase OpenGL only does graphics, while dirext x lets you use sound, input, etc.
You can use several libs .... OGL for graphics...another one for sound or input thingys

BTW...what are you going to code?? Or do you just want to learn using of those libraries??
I just got a free C++ compiler from bloodshed (Dev-C++) and i'm lookin at using that for my 3d graphics design.

Looks like i'm gonna use OpenGL. The only problem with it is that it's slow as hell on my pc and I don't know why.
dont let anti-msfanboyism mess with your decision. dx is a fine library, and you can use sdl to port to other platforms. it's really just a matter of what you want to use.
Oh shit...forgot SDL...sorry
For sound, there is a new lib called Open AL (Open Audio Library). Anyway, it just has support for wavs right now, but I'm sure some guy out there is coding mp3 ogg and mod support for it. We're gonna need to mod Olivier Lapicque for the source to his mppsdk Tongue

Another cross compatible sound lib is the ever popular, but not free bass. It's free to those not commercial, but what good is h4x0rIng if you don't get any money out of it? :king:
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