Qbasicnews.com

Full Version: Interview with Tim Sweeney
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
http://members.tripod.com/~Hydra78/hm-tims.htm

Dunno what the date on this is, but I stumbled across it just now, thought I'd share... for all you old school folks who played Zzt and Greg Janson's MZX.

Anyhow, he re-affirms a point I strongly believe in, and that is about including development tools with a game. If nothing else, Half-Life proves that.


EDIT: November 2000