Poll: Should I include Qbasic Cameos?
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Cobra
ah, nuts. dont do that, it wont look as good. have you read tsugamo's tutorial on fighting game sprites? pixel-shifting makes it a LOT easier.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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Yeah, I've read it, maybe I should look over it again.

EDIT But actually... I'll just finish this version, I don't know what's gonna happen with the keyhandler, but I'm telling you guys, I'm really trying to get it in, but it keeps countering with other parts of the engine. But if it will make you all happy I'll keep trying until it takes me abselutely too long or I just can't add it. But I'll finish this. As Vance told me: Street Fighter One was pathetic but then Street Fighter 2 had become one of the best fighting games in history.
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im willing to put my life savings, about 2$, on the fact that you have learnt a hell of a lot while coding cobra!? imo, you should finish it, release it and see what comments come out. then set out to improve it based on comments and critsims by implementing the things that you have learnt!

I know that every time i start to code something i learn that there is a easier way to do it, but by that time it's too late to put in! all i can do is use it next time!
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haha... street fighter one was a riot. they had this so-called 'innovative' system where there was just one big rubber button for punching and kicking, and however hard you hit it, your character would make a resulting l/m/h. special moves were almost impossible to land, so if you got hit, it would take off nearly a third of the other guys life. also, you couldnt choose characters. if you picked first player, you were ryu, second you were ken (which is why they're clones of each other). so you were either a goofy-looking redhead in a white costume or a goofy looking blond in a red costume.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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So again, BESIDES THE KEYHANDLER what else did everyone find annoying about Cobra. ((yes I am working on the Character Select Screen))
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Cobra's demo is nearing completion. All I need to do so far is work on a few stages. I would just like to know if anyone found that much of anything was missing. Here are some things that have been finished since that demo you played.

-Finished Stuff
*Matches end and go back to character select screen

*Everyone's moves were completed, and one character has
been added

*Those disgusting mug-shots were redone, though some may have mixed feelings about them, I thing they look better than those zombieish ones.

*Some animations were redone. Moe's name was changed to Kyle.

*People will bounce off walls if hit hard enough

*Particle effects were added

*Some AI was added, though it's still kind of stupid

------------------------------------------------------------------------------
-Stuff that still needs to be added

*Need more stages

*PC speaker sounds,((sound blaster ain't happening, but if it's really annoying, there will be a sound off option))

*Finish all characters, I'll either aim for ten or fifteen(not including boss and secret characters

*Make movelists

*Character select screen needs BIG help

*Story mode needs to progress through enemies and I need to add storylines to characters.

*AI needs BIG help sort of

----------------------------------------------------------------
-Things that I *might* add

*I've been planning to make it to where you can get knocked off the levels either onto different levels (Dead or Alive), or to your death (Killer Instinct).

*I might make it to where when you hit the ground too hard you'll see a crater on the ground. It would be a neat effect.

*I'm still thinking on QB Cameos, so Nathan, Jill just *might* make it. Smile She can't have many references to how she is in her original game or my dad will blow me up with a spoon!

*Different modes of play might be available. Story mode will most likely have little parts where they will talk to each other before fighting.

*That keyhandler *might* make it in there.

*A sequal might be made, but I'll wait till I get some response on this version.

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Well, I'll be glad to accept any comments. If I have something there you don't want, or something I don't have that you do want, feel free to tell me. And don't say anytjhing to me about the keyhandler. I'm trying people! Smile+
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Quote:*I'm still thinking on QB Cameos, so Nathan, Jill just *might* make it. Smile She can't have many references to how she is in her original game or my dad will blow me up with a spoon!

HEHEHHEHE Big GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig Grin Anyhow, I posted the sprites in this thread, I think.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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How do you do the backgrounds?? Do you use simple QB draw commands or do you load drawn images from other programs into the game???
B 4 EVER
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i imagine draw commands, and page flipping. but that's an uneducated guess.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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I made a stage editor that makes stages out of lines and circles.So I do use lines and stuff, but not straight out of QB.]

By the way, you're all free to post stage ideas and stuff, they can't be *too*detailed. (cans on the ground) because that just slows the level down more, although one or two would be fine.

EDIT: Sorry, I just had to try this somewhere
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