useless, pretty objects in game? - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QBasic (http://qbasicnews.com/newforum/forum-4.html) +--- Forum: QB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-11.html) +--- Thread: useless, pretty objects in game? (/thread-1202.html) |
useless, pretty objects in game? - Agamemnus - 06-16-2003 I am working on upgrading pr0gger's code to UGL and beyond, and I had a thought: pr0gger has trees in his game (RTS), and I put the bmp in a general "objects" directory. I thought at the time that perhaps trees would just be a pretty terrain addon thing, but then the thought struck me to make the resources/objects. So, question: should I group miscellaneous pretty stuff like rocks or sticks on the land into objects category or should i make another category ("scenery"?) and have any thing in that category just have a name, bitmap, and bitmap sequence (animation) associated with it? hmmmmmmmmm useless, pretty objects in game? - seph - 06-16-2003 objects/background objects/resources useless, pretty objects in game? - Neo - 06-16-2003 Lol, make any folder you want useless, pretty objects in game? - pr0gger - 06-16-2003 *grins* I fixed the trees, btw, and added smoke. The ones that were there didn't look too real. Check the screenshots. |