New Oblivion Demo (3d) - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QBasic (http://qbasicnews.com/newforum/forum-4.html) +--- Forum: QB Projects (http://qbasicnews.com/newforum/forum-12.html) +--- Thread: New Oblivion Demo (3d) (/thread-143.html) |
New Oblivion Demo (3d) - syn9 - 02-04-2003 recently oblivion switched to UGL from futurelib and with it away went the sprites, and now textured 3d environments, heres some shots heres a link to the demo if you want to check it out, QB source included http://www.iravage.com/oblivion/download.php New Oblivion Demo (3d) - toonski84 - 02-04-2003 awesome! just some notes: 1) the environments are static. is this to change? it appears as if it's being redrawn every frame, you might as well render a real time image and use a depth map for culling like in old adventure games and newer survival horrer games. 2) i get 18fps, but as a comparison, blitz's quake renderer operates at 150fps. now, i know it's laying down 1/4 the pixels in a simpler screen mode, but that's a pretty big difference. 3) some of the background is a little flickery. it's not that big a problem, i dont mind, but check it out and see if it's something simple. 4) my voodoo can render it *crowd gasps*. what screen mode are you using? anyhow, it's a really cool demo, and when you release it, i'm sure it's going to be the most elaborate, coolest qb game to come (though i said the same of oblivion). great job, and i hope to see more to come! Oblivion - Ryan - 02-04-2003 Way cool, really. In the lower resolution it was a little flickery, but that virutally disappeared with the higher resolution. My computer isn't the greatest, so I was only getting like 5/6 walking FPS in both resolutions. It looks really good, though it's a little hard to tell where you're going on the platform at the top of the stairs. Mini-map helps but is still kind of difficult without a directional indicator. Any plans for a moving camera or is it gonna stay static? New Oblivion Demo (3d) - syn9 - 02-04-2003 i just uploaded a new version that doubles the fps while moving. i was getting 5-6 also, now im getting 10-14. yea, automatic camera switching is planned along with, ofcouse, walking animation >) New Oblivion Demo (3d) - relsoft - 02-04-2003 wow!!!!! Just wow!!!!! BSP, trees for those static objects would do wonders on your engine!!!! Ask blitz.... :rotfl: New Oblivion Demo (3d) - ak00ma - 02-04-2003 Hey, this demo rocks. On your site there stands that a part is done in Jave with OpenGL. Which part??? New Oblivion Demo (3d) - TechFalcon - 02-05-2003 I just looked at the screenshots *jaw drops to floor*. Uh, damn :o . This is the coolest freakin qb project I have ever seen!!!!! New Oblivion Demo (3d) - syn9 - 02-05-2003 thanks guys! i havent even started on the java/ogl one yet. not going to till this engine is complete and all i'm left doing is maps and dialog New Oblivion Demo (3d) - Kackurot - 02-05-2003 ... Halla back at the demo! Its cool! But does it move fast ? I saw 7fps.. what os do you have and what processor is it running on? But anyway., the screnie rocks! New Oblivion Demo (3d) - wildcard - 02-05-2003 Great demo, looks good. I got between 21 and 25fps on average for lowres and for highres I got average 17 to 21fps. |