UGL sound engine ripping - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QBasic (http://qbasicnews.com/newforum/forum-4.html) +--- Forum: QB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-11.html) +--- Thread: UGL sound engine ripping (/thread-1723.html) |
UGL sound engine ripping - Agravein - 08-13-2003 I want to create music editor with this brilliant sound engine of UGL. But when I build library with only sound engine, it also adds much other stuff such as ellipses, PUTs etc.. I tried to remove'em, but could just few (system hangs). The problem: I using Protuberance under Future Library for graphics and if I'll combine FL and UGL with this stuff I don't need, output file will be very large and I'll run out of memory. Is it possible to rip sound engine and get rid of unused stuff? UGL sound engine ripping - Blitz - 08-14-2003 Answer, no. UGL sound engine ripping - na_th_an - 08-14-2003 If you are using UGL's sound engine... Why don't you just use UGL for graphics? I am thinking in a possible answer, but I can't find it. UGL sound engine ripping - Agravein - 08-14-2003 I need to reprogram a lot of code then... UGL sound engine ripping - ak00ma - 08-14-2003 Quote:I need to reprogram a lot of code then...Yeah, but it's worth it. UGL is times faster than Future-Lib. I recomment using UGL.... |