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*deep breath* - Printable Version

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*deep breath* - pr0gger - 11-13-2003

Ok. Days of Conquest is fun to code, but here's the problem:

Agamemnus. :wink: You see, this guy just --had-- to go and show me UGL.

I was shocked. I was -amazed-. I continued working on the DQB version, you can see the screenies at the page on my website, but still am shocked and awed.

SO, seeing the hi-res possiblities and speed of UGL, I realized something.

Days of conquest, (Task Force) can be redone with UGL. With 3d units.

So I'm ponderining this. Just letting you people know.

[/random]


*deep breath* - Mech1031 - 11-13-2003

*deep breath taken*

I remember when i was excited about this game. so now your telling me i have to wait even longer for it to come out?!


*deep breath* - pr0gger - 11-13-2003

Probably. Tongue Unless I just finish this almost-done version before I start in 3d.


*deep breath* - Agamemnus - 11-13-2003

Remember the code I showed you?

I since then learned some tricks that can remove about 95% of the UGL code, and even have it work more efficient, as I wasn't 100% grasping UGL's potential.

Apologies:

I was really stuck with DoC, though, because I just didn't have any new graphics to work with. Or much time.

Now, how do you plan to do the 3D? Do you mean *real* 3D? I know that even real 3D is definetly doable in UGL, provided you have one of the newer computers, and that UGL works with them. If you, or anyone else, have a new comp and UGL works, say what it is! I need to know which graphics cards are 100% VESA (2.0?) compatible! Smile


*deep breath* - pr0gger - 11-13-2003

Depends, if you mean real 3d as in made with models in some new out file format that I was thinking of earlier, (would have different 'objects', with joints, sliders, axels, etc). The terrain would just be isometric, though.

By the way, the most current dqb-version of the Days of Conquest game as it was is at

http://home.comcast.net/~jckut10/files/rts.zip

I just always upload it there when I make changes as a sort of backup. Here's to hoping I uploaded last time.


*deep breath* - Agamemnus - 11-13-2003

ok, I see. Joints, etc., would be just animations?

What you need is my object model, which is still in development..

But here is one thing you'll like about UGL: how to setup the mouse (properly).

Code:
DIM SHARED mouse AS MOUSEINF
DIM SHARED mouseTemp AS MOUSEINF

SUB update.mouse
mouseTemp = mouse
END SUB

Then you just use mouseTemp.x, mouseTemp.y, .right, .left, .middle, etc.. same deal with keyboard. Beats my really complex mouse update system earlier by 10000000x!


*deep breath* - Lachie Dazdarian - 11-13-2003

More 3D grouppies. Why using QBasic if you ADORE 3D so much?

Just an innocent question.

:wink:


*deep breath* - na_th_an - 11-13-2003

Good point... he he
And please finish the DQB version before. I would like to play that game and UGL would make it impossible.


*deep breath* - adosorken - 11-13-2003

Quote:More 3D grouppies. Why using QBasic if you ADORE 3D so much?

Just an innocent question.

:wink:
I wholeheartedly agree Big Grin


*deep breath* - Neo - 11-13-2003

Quote:More 3D grouppies. Why using QBasic if you ADORE 3D so much?
Just an innocent question.
:wink:
I agree. Why not use OpenGL or DirectX if you *really* want to make 3D games?

I also agree with Na Than here, as UGL is not supported widely. My computer doesn't support it, many others don't as well.