ASCII Graphics Challenge! :P - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QbasicNews.Com (http://qbasicnews.com/newforum/forum-3.html) +--- Forum: Challenges (http://qbasicnews.com/newforum/forum-10.html) +--- Thread: ASCII Graphics Challenge! :P (/thread-2779.html) |
ASCII Graphics Challenge! :P - adosorken - 12-18-2003 Yeah yeah yeah...y'all are movin' into SVGA, 3D, and all that jazz. But nothing beats good old ASCII graphics. And since I don't think anyone's really going to try this thing out normally anyways, I figured this was a good chance to see some real-world applications built with this library. http://www.nodtveidt.net/useless_10a.zip Here's the challenge: -Create any kind of game you want, but it has to be ASCII graphical, and in a non-graphics mode (aka you can't use SCREEN 7 but use ASCII graphics, for example) -Create this game using ONLY the library at the listed URL, no other libraries are allowed -You are allowed to add your own routines in BASIC code, or in CALL ABSOLUTE strings -You must provide the sourcecode upon submission as proof that only this library was used This competition begins right now (December 18th) and will run until March 1st. Why am I doing this? It's simple, really. I have no real tests for the library, and am curious as to how well it does in a production environment. Since KOQB'04 won't be ready for some time, it'd be nice to see one or two people trying to make a game with this library. I figure this is a great way of seeing how well this thing does in a real production environment Soooo...anyone up to the challenge? ASCII Graphics Challenge! :P - wildcard - 12-18-2003 I'm checking out the library, I'll give the challenge a go; I can't exactly moan about lack of graphics now can I ;-) [*Looks around wondering if "The Beast" is going to enter and blow the competition away*] ASCII Graphics Challenge! :P - na_th_an - 12-18-2003 Hmmm - Good, this compo starts today that's my birthday... I will take a glance to the lib. ASCII Graphics Challenge! :P - Neo - 12-18-2003 HAPPY BIRTHDAY Na Than!!! And many years. About any programming, I wonder how my computer is atm... ASCII Graphics Challenge! :P - na_th_an - 12-18-2003 Thanks, Neo Really cool routines. This library is really interesting. Adosorken, I love text mode stuff, if ya wanna I could try to help you providing some functions I've seen the "future plans" section and I can provide the 512 characters mode and the extended text resolutions, as well as the custom character set loader. --- This is my little set of routines to use the 512 characters mode and to load the customized char maps into VGA memory: Code: DECLARE SUB LoadCharInMap (file$, Map%) To use it you just do this: Code: BlockBitPlane2 ... where charset1.fnt and charset2.fnt are standard 4096 bytes text-mode font files (all the 256 characters, 16 bytes each). Now remember that with colour 0-7 you print with the charset1 font and with colour 8-15 you print with the charset2 font, so adjust your palettes. If you, reader, don't know what the heck the 512 characters mode is, check this demo Right-click -> Save as --- Edited once more: I can't work with the enhaced SVGA text modes 'cause my card doesn't seem to support them. I just call the interrupt and it does... nothing :o ASCII Graphics Challenge! :P - Anonymous - 12-18-2003 happy bday nathan! my bday was actually yesterday as for the ascii compo, i think maybe ill join... i dunno if i have time it sounds cool! well peace ASCII Graphics Challenge! :P - adosorken - 12-18-2003 Quote:Hmmm - Good, this compo starts today that's my birthday...ahhhhhhhhhhhhhhhhhh nooooooooooooooo! You share yer birthday with one of my ex's!!! nooooooooooooo! :lol: Seriously though happy birthday man, and I'll add the stuff to the lib asap And happy belated birthday to you cha0s ASCII Graphics Challenge! :P - na_th_an - 12-18-2003 Thanks chaos and Adosorken. Adosorken: I think your could wrap these functions inside one. Having them separated would allow do some tweaks and stuff, but in 99.99% of cases you just want to switch to 512 characters mode, load the fonts, and that's all. That "BlockBitPlane2" & co. stuff may look way too strange for most people :lol: ASCII Graphics Challenge! :P - adosorken - 12-18-2003 Yeah that's probably a good idea. Will do ...as soon as Rhiannon gives me the network cable so I can download this stuff to my dev computer...sheesh we need a hub badly ASCII Graphics Challenge! :P - barok - 12-19-2003 A Most Happy Birthday, Na_th_an! And many more!!! whew, got that out of my system... Just wanted to see for once what that would be like. Not trying to make fun of someone :wink: |